ASG Adds Viz Vectar Switcher To Control Room Solution

Advanced Systems Group (ASG) has allied with Vizrt to integrate the Viz Vectar Plus software-based live production switcher into ASG’s Virtual Production Control Room. It will do so using Vizrt’s NDI video-over-IP protocol. NDI is also a component in the VPCR ecosystem.

“NDI quickly established itself as the de facto standard for IP-based live video production, and it’s a critical element of the Virtual Production Control Room infrastructure,” said Dave Van Hoy, president of ASG. “Vizrt has also done an excellent job adapting its existing technology for cloud-based production, and Viz Vectar Plus is a welcome addition to the Virtual Production Control Room.”

Part of the Vizrt Live Production Solution, Viz Vectar Plus features direct support for videoconferencing call applications, web browsers, and multiple streaming protocols. Its resolution, frame rate, and aspect ratio independence provide support for multiple outputs to accommodate programming for various device types.

“Real-time cloud production is finally a reality, and software-based production tools are more advanced than ever,” added Pino Barile, sales manager, Vizrt. “The flexibility of Viz Vectar Plus helps content creators include a variety of sources into a single production environment without compromise. We’re proud to be a part of ASG’s collaborative, off-prem solution.”

Instead of an all-in-one service with limited options, ASG’s VPCR is a multi-vendor control room solution. “The VPCR platform is supported by more than two dozen companies, with multiple product options in almost every control room position,” says Hoy. “The VPCR remote production service is powered by Google Cloud for real-time, broadcast-quality coverage of live events and other programming. No on-prem services are required to deliver secure, cost-effective content. Not only does the system support major videoconferencing applications with multiple live participants, productions can include video switching effects, multi-channel audio, graphics, animations, captions, and more.”

You might also like...

The Big Guide To OTT: Part 10 - Monetization & ROI

Part 10 of The Big Guide To OTT features four articles which tackle the key topic of how to monetize OTT content. The articles discuss addressable advertising, (re)bundling, sports fan engagement and content piracy.

Video Quality: Part 2 - Streaming Video Quality Progress

We continue our mini-series about Video Quality, with a discussion of the challenges of streaming video quality. Despite vast improvements, continued proliferation in video streaming, coupled with ever rising consumer expectations, means that meeting quality demands is almost like an…

2024 BEITC Update: ATSC 3.0 Broadcast Positioning Systems

Move over, WWV and GPS. New information about Broadcast Positioning Systems presented at BEITC 2024 provides insight into work on a crucial, common view OTA, highly precision, public time reference that ATSC 3.0 broadcasters can easily provide.

Next-Gen 5G Contribution: Part 2 - MEC & The Disruptive Potential Of 5G

The migration of the core network functionality of 5G to virtualized or cloud-native infrastructure opens up new capabilities like MEC which have the potential to disrupt current approaches to remote production contribution networks.

The Streaming Tsunami: Securing Universal Service Delivery For Public Service Broadcasters (Part 3)

Like all Media companies, Public Service Broadcasters (PSBs) have three core activities to focus on: producing content, distributing content, and understanding (i.e., to monetize) content consumption. In these areas, where are the best opportunities for intra-PSB collaboration as we…