MPEG Endorses Video Coding For Machines Movement

MPEG is responding to growing demand for efficient video transmission among machines by re-establishing a dedicated group to investigate use cases, requirements, test conditions, evaluation methodologies, and potential coding technologies.

Called the Video Coding for Machines (VCM) Ad-hoc Group (AhG), the initial focus will be mainly compression efficiency, taking account of the fact that ability to recognize objects quickly and accurately is the goal, rather than enjoyment of the experience. The aim is therefore to seek compression performance greater than that achieved by current or forthcoming codecs for transmission of content to humans, such as Versatile Video Coding (VVC).

This comes when Cisco among others have been predicting that machine-to-machine applications will generate the fastest growth in internet video traffic over the next few years. This means that efficient compression of video data for machine use will be important for competitiveness and also for ensuring there is sufficient capacity for all applications and services, including those streaming to humans.

While the aim with conventional video coding is to compress and then reconstruct whole frames with a view to achieving the most enjoyable perception possible at the target resolution, for machines it is to preserve just critical information. But machines will vary in their requirements and so the focus of research now is to apply AI techniques to adapt compression for specific use cases, with the advantage being that success is somewhat easier to define via testing, or at any rate more direct to establish in the machine case. If the machine can perform its allotted tasks accurately enough, then video will be deemed to have been reconstructed satisfactorily. The objective would be to achieve the lowest bit rate at which performance or safety targets are met, presumably leaving some headroom.

The idea of a new codec called VCM was proposed earlier in August 2019 by China Telecom in conjunction with Gyrfalcon Technology, a developer of AI accelerators. The need had just been recognized after over 40 years of video compression history led by MPEG. The stated aim was to develop vision chips for a variety of sectors in the burgeoning Internet of Things (IoT) arena.

You might also like...

The Big Guide To OTT: Part 10 - Monetization & ROI

Part 10 of The Big Guide To OTT features four articles which tackle the key topic of how to monetize OTT content. The articles discuss addressable advertising, (re)bundling, sports fan engagement and content piracy.

Video Quality: Part 2 - Streaming Video Quality Progress

We continue our mini-series about Video Quality, with a discussion of the challenges of streaming video quality. Despite vast improvements, continued proliferation in video streaming, coupled with ever rising consumer expectations, means that meeting quality demands is almost like an…

2024 BEITC Update: ATSC 3.0 Broadcast Positioning Systems

Move over, WWV and GPS. New information about Broadcast Positioning Systems presented at BEITC 2024 provides insight into work on a crucial, common view OTA, highly precision, public time reference that ATSC 3.0 broadcasters can easily provide.

Next-Gen 5G Contribution: Part 2 - MEC & The Disruptive Potential Of 5G

The migration of the core network functionality of 5G to virtualized or cloud-native infrastructure opens up new capabilities like MEC which have the potential to disrupt current approaches to remote production contribution networks.

The Streaming Tsunami: Securing Universal Service Delivery For Public Service Broadcasters (Part 3)

Like all Media companies, Public Service Broadcasters (PSBs) have three core activities to focus on: producing content, distributing content, and understanding (i.e., to monetize) content consumption. In these areas, where are the best opportunities for intra-PSB collaboration as we…