Studio Technologies Releases macOS Version Of STcontroller

Studio Technologies has released a macOS-compatible version of its popular STcontroller software application.

First offered to support the Windows operating system, Mac users can now directly benefit from STcontroller’s support of many Studio Technologies’ Dante-compatible products. STcontroller allows personal computer users to access a product’s operating configuration, displaying existing settings and allowing rapid changes, as desired. Both the macOS and Windows versions of STcontroller are available for download, free of charge, from the Studio Technologies website.

Installing either version of STcontroller is fast and simple, and the program requires a minimal amount of a personal computer’s resources. The new version is a “native” Mac application and is compatible with macOS X Sierra 10.12 and later. Upon starting STcontroller, the application scans an associated local area network (LAN) and automatically identifies compatible Studio Technologies’ Dante devices. Users can then easily confirm and revise selected parameters. Some devices will have just two or three configurable choices, while others can have dozens. In all cases, users are presented with a concise GUI interface. STcontroller is ideal for time-sensitive on-air sports and entertainment applications where “on the fly” changes are sometimes required.

“We’re excited to offer a macOS version of STcontroller, something that we developed in response to multiple customer requests,” says Gordon Kapes, president of Studio Technologies. “Technical personnel who utilize macOS can now directly review and revise a device’s operating parameters from wherever they can access the Dante network, saving time and ensuring optimal device performance. So now in addition to supporting Windows users, we’re pleased to be able to meet the needs of customers that utilize Mac® laptop devices, something that’s especially relevant in field applications.”

You might also like...

Standards: Part 18 - High Efficiency And Other Advanced Audio Codecs

Our series on Standards moves on to discussion of advancements in AAC coding, alternative coders for special case scenarios, and their management within a consistent framework.

HDR & WCG For Broadcast - Expanding Acquisition Capabilities With HDR & WCG

HDR & WCG do present new requirements for vision engineers, but the fundamental principles described here remain familiar and easily manageable.

What Does Hybrid Really Mean?

In this article we discuss the philosophy of hybrid systems, where assets, software and compute resource are located across on-prem, cloud and hybrid infrastructure.

Future Technologies: Artificial Intelligence In Image & Sound Creation

We continue our series considering technologies of the near future and how they might transform how we think about broadcast, with a discussion of how the impact of AI on broadcasting may be more about ethical standards than technical standards.

Standards: Part 17 - About AAC Audio Coding

Advanced Audio Coding improves on the MP3 Perceptual Coding solution to achieve higher compression ratios and better playback quality.