The Secure Reliable Transport (SRT) low latency streaming protocol has become more appealing for OTT service providers with the addition of viewer experience monitoring and further playout capabilities.
Although latency and resource coordination continue to challenge those considering cloud-based remote live production, the distributed architecture model is steadily gaining traction as a cost-effective alternate to hardware-based on-premise projects. To date this IT-centric architecture has not been deployed for high-profile productions like the Super Bowl or World Cup, but
Esports is demonstrating how agile mindsets can provide flexible and scalable solutions within relatively short timescales. But as more software solutions become viable, esports is taking advantage of the cloud and its offerings.
Protecting high value media content is a major priority for any broadcaster working with OTT and VOD. In the previous article in this series we looked at the three challenges facing broadcasters and in this article we dig deeper into the remedies and methods for keeping content safe.
Estonian multiservice TV provider Elisa has gone live with a hybrid multiscreen service assisted by 3Screen Solutions (3SS) as prime contractor, along with NAGRA, Technicolor Connected Home, and t4h. (Tech4home) as key technology suppliers.
New, in-cloud, pay-per-use business models offer new advantages to occasional REMI, field reporting, remote event production and similar content producers and distributors with a better business model to remain competitive and profitable without huge ongoing capital investments.