Latency has risen up the agenda as video streaming has progressed and measures taken to tackle it have been offset by proliferation of content, imposing strain on CDNs and delivery infrastructures. The key to successful control of latency lies in sifting its different components, identifying specific issues, and addressing those within the overall end to end delivery chain.
To deliver resilient, flexible, and scalable infrastructures broadcasters must accept failure and design their systems to recover quickly from it. Measuring success is critical to understanding points of failure in parallel and serial workflows, and in part 2 of this series, we dig deeper into measuring resilience to quantify design infrastructure decision making.
How AVB, AES67 and proprietary solutions like Dante address the challenges of using asynchronous internet networks to distribute audio.
IP is an enabling technology that allows broadcasters to integrate software solutions into their workflows. However, the plethora of SDI and IP workflows that are now coexisting in broadcast infrastructures means that technologists and engineers must look for new methods when designing their facilities, especially when considering the real-time nature of live captioning.
This is the first of a multi-part series exploring the science and practical applications of RF technology in broadcast.
Recognizing that a 53-foot expanding mobile unit is often out of reach financially for many tier 2 sporting events - e.g., women’s college volleyball or professional pickleball - production companies that offer such high-end resources are expanding their horizons with lower cost, highly portable and as-needed options that fit the bill.
Trans Media, a leading television network based in Jakarta, Indonesia, has successfully launched a new playout system delivered by Pebble and their channel partner system Integrator, PT. Interindo Multimedia.
To be able to see a moving object reasonably well, the eye tracks the object and the smart camera operator will pan the camera to keep it still in the frame. Eyes and cameras have in common that they can only do this for one moving object and everything else will be seen less well.