The Super Bowl isn’t just a Sunday afternoon world championship game. It’s a week-long event with massive TV coverage. Cameras and TV crews from around the globe congregated on this year’s Super Bowl city, Houston, TX, where the game was played in the NRG Stadium.
The EBU (European Broadcasting Union) has called on broadcasters and their technology suppliers to work together over cyber security and adopt best practices already available or evolving in the IT world. The organization representing broadcasters across Europe and in many neighboring countries has just staged its first Media Cybersecurity Seminar at its headquarters in Geneva, where delegates were urged to adopt best practices built around existing security standards.
Quality control (QC) is an important process consideration at many points in file-based workflows, and one that can have a tangible impact on the business if neglected or improperly implemented. Defects that can be seen or heard by the end viewer such as missed or faulty commercial spots can result in lost advertising revenue, and poor or spotty picture quality can affect the brand and ultimately lead to subscriber loss. Quality or delivery compliance issues that occur prior to broadcast can add costs if the program material must be rejected and sent back to the content provider for costly rework.
Every year the NFL Super Bowl creates a level of excitement uncommon for most sporting events and this year’s event was no exception. The broadcast provided viewers with a dazzling Lady Gaga half-time show and the stunning and record-breaking, come from behind 34 – 28 win by Tom Brady and the New England Patriots.
The acronym “FUD” stands for “fear, uncertainty, and doubt”. FUD neatly describes the unsettled attitude of many Directors of Engineering (DOEs) towards the approaching double-whammy of the FCC’s Spectrum Repack, and the advent of ATSC 3.0 Over-the-Air (OTA) broadcasting.
The European Union has passed portability rules allowing cross border access to online services between all member states, which would give consumers ubiquitous access to content such as movies and live sports streams that they have paid for, wherever they are. The agreed measures await formal ratification by the two EU executive bodies, the Council of the European Union and European Parliament, which if forthcoming as expected means they would come into force around the beginning of 2018.
For every media organization, accurately valuing media assets is critical to understanding and maximizing potential revenues. This is particularly true given the costs and challenges of creating, distributing, and monetizing content — whether TV series, news programming, or feature film — from production and premiere through syndication.
In the previous Cloud Broadcasting article, we looked at Agile software development and its relevance to cloud computing. In this article, we delve further into Cloud-Born systems and investigate the differences between public and private clouds and where you might want to use them.