Recent Content

Designing Media Supply Chains: Part 2 - Cloudification And Live Sports Drive Content Ingest August 4th 2022 - 09:00 AM

We continue our series of articles on design considerations for Media Supply Chains looking at the technology trends influencing Ingest.

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Information: Part 5 - Moving Images August 3rd 2022 - 09:00 AM

Signal transducers such as cameras, displays, microphones and loudspeakers handle information, ideally converting it from one form to another, but practically losing some. Information theory can be used to analyze such devices.

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“Down With The King” Captured With Blackmagic Pocket Cinema Camera 6K August 2nd 2022 - 09:30 AM

Independent feature film “Down with the King” was shot with Blackmagic Pocket Cinema Camera 6K digital film cameras, relying on their dual native ISO to capture the majority of the film only using natural light.

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Building An IP Studio: Connecting Cameras - Part 1 August 2nd 2022 - 09:00 AM

Connecting a camera in an SDI infrastructure is easy. Just connect the camera output to the monitor input, and all being well, a picture will appear. The story is very different in the IP domain.

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Broadcast Audio System Design: Part 1 – Overview July 29th 2022 - 09:00 AM

We begin our series on things to consider when designing broadcast audio systems with the pivotal role audio plays in production and the key challenges audio presents.

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LL35 is a 4-floor suburban house overlooking the Oslo fjord turned into reality show gaming venue.

NRK’s LL35 Gaming Reality TV Experiment July 28th 2022 - 09:00 AM

LL35 is a “If you build it, they will come” attempt to attract the young gaming community to live streaming and TV content.

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LiveU Showcase Innovative Cloud Workflow Solutions At IBC 2022 July 27th 2022 - 11:00 AM

LiveU will be highlighting its end-to-end live video and remote production (REMI) solutions, powered by the LiveU cloud video platform, enabling new levels of reliability, flexibility, and cost savings.

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Transforms: Part 7 - Standards Conversion July 26th 2022 - 09:00 AM

The transform is a useful device that has some interesting characteristics. On one side of a transform we might have the spatial domain, for example data describing an image in terms of brightness as a function of position. On the other side we might have coefficients describing the spatial frequencies and phases of that image data.

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