swXtch.io And Telos Alliance Collaborate For Low-Latency Broadcast Intercom In The Cloud

swXtch.io has joined forces with Telos Alliance to enable scalable broadcast intercom in the cloud at very low latency, providing broadcasters with the same features, functionality and mission-critical performance they use within their on-prem environments.

swXtch.io’s cloudSwXtch intelligent media network will provide the multicast connectivity and elasticity required to provide clear, real-time communications across multiple teams and locations in support of today’s largest global live productions.

The first live deployment of the technical collaboration took place this summer for a major sports event. cloudSwXtch provided the gateway to help live production teams from a major global broadcaster and a regional sports network use Telos Infinity VIP’s virtual intercom platform from anywhere on the planet. Telos Infinity VIP eliminates the traditional intercom matrix, bringing live voice and contribution audio into the IT backbone without concerns of exceeding the number of available ports. Its networked architecture allows broadcasters and content producers to recreate a multipoint on-prem intercom configuration within a virtual environment.

cloudSwXtch simplifies the connectivity of Telos Infinity VIP software panels from Europe, North America and elsewhere with the physical on-prem communications system, while essentially eliminating any delays on live voice communications. The expanse of the virtual panel architecture will also allow production teams to better support multi-language broadcasts, which will include 22 languages throughout Europe.

You might also like...

Live Sports Production: Part 3 – Evolving OB Infrastructure

Welcome to Part 3 of ‘Live Sports Production’ - This multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading broadcast engineers. It is a fascinating insight into w…

Monitoring & Compliance In Broadcast: Part 3 - Production Systems

‘Monitoring & Compliance In Broadcast’ explores how exemplary content production and delivery standards are maintained and legal obligations are met. The series includes four Themed Content Collections, each of which tackles a different area of the media supply chain. Part 3 con…

Sports Graphics Production: Data Driven Visualization In Sports

Here we chart the evolution of data visualization in sports broadcast, examine the technology & workflow, and pivotal role of ML in current immersive production techniques.

Sports Graphics Production: Sports Data Management

Those who work with data driven systems know that reliably acquiring data is only part of the battle - data is often not in the right format and needs to be delivered for use structured in the right way.

Sports Graphics Production: Data Sources For Live Sports Graphics

The first step in data driven sports graphics production is gathering the data itself. The nature of that data can vary dramatically from sport to sport. Here we discuss some of the data gathering technology and techniques required.