Disguise Upgrades Porta For Full Control Over Real-time Graphics In Unreal Engine 5.4

Following previews to showgoers at NAB, Disguise has released Porta 2.3—the latest update to its graphics control platform. Trusted by broadcasters such as Televisa, TUDN and DAZN, Porta 2.3 features full compatibility with Unreal Engine 5.4 and its Avalanche motion graphics toolset.

With Porta 2.3, users can manage their AR, XR and virtual production show graphics more easily than ever before. Thanks to its compatibility with Unreal Engine’s Avalanche toolset, Porta 2.3 enables both broadcasters and live events professionals to access the latest 3D motion graphics and 2D layer design tools. Whether it’s for animating text, applying effects, using transitions or more—users can create on-air compatible graphics in Unreal Engine 5.4— then control, visualise, schedule and edit their work directly from Porta’s simple-to-use interface.

What’s more, Porta is no longer a purely cloud-based platform. Porta 2.3 is available to run offline for an even more flexible workflow. Depending on their preferences, users can now easily manage, search, and tag on-premise media assets for both online and offline use.

Additional benefits for users include:

  • Easy Updates - Future-proof your workflow with full Unreal Engine compatibility, so you’ll instantaneously get the latest tools without manual integration.
  • Deeper Disguise Integration - Manage media across all Disguise servers with automatic media clean-up to improve your workflow.
  • Improved UI - Enjoy an enhanced and streamlined experience - allowing you to do more in fewer clicks.
  • Creative Support - Disguise’s Meptik creative services team can help from concept design all the way through to final delivery, so you can focus on telling your story.

You might also like...

AI In The Content Lifecycle: Part 2 - Gen AI In TV Production

This series takes a practical, no-hype look at the role of Generative AI technology in the various steps in the broadcast content lifecycle – from pre-production through production, post, delivery and in regulation/ethics. Here we examine how Generative AI is b…

Managing Paradigm Change

When disruptive technologies transform how we do things it can be a shock to the system that feels like sudden and sometimes daunting change – managing that change is a little easier when viewed through the lens of modular, incremental, and c…

AI In The Content Lifecycle: Part 1 - Pre-Production

This is the first of a new series taking a practical, no-hype look at the role of Generative AI technology in the various steps in the broadcast content lifecycle – from pre-production through production, post, delivery and in regulation/ethics. Here w…

Designing IP Broadcast Systems: Routing

IP networks are wonderfully flexible, but this flexibility can be the cause of much frustration, especially when broadcasters must decide on a network topology.

Audio For Broadcast: Cloud Based Audio

With several industry leading audio vendors demonstrating milestone product releases based on new technology at the 2024 NAB Show, the evolution of cloud-based audio took a significant step forward. In light of these developments the article below replaces previously published content…