Igolgi’s Blazar Boasts Transcode Speeds Up To 100x Real-Time

Blazar streamlines workflows in facilities requiring traditional bulk transcoding at extremely high speeds, just-in-time transcoding to generate single or multiple profile, and dynamic ad insertion.

Blazar, launched by igolgi, is claimed as one of the fastest transcoding engines available, thanks to COTS industrial-grade components and igolgi-designed codecs with advanced algorithms. Each 1 RU chassis enables 20X real-time transcoding. The orchestration software enables 5 chassis (only 5 RU) to transcode material 100 times faster than real-time.

Designed for bulk transcoding of any content, a two-hour movie or program can be transcoded in one minute and generate multiple profiles and pre-segmented transcoder outputs ready for packaging or delivery. For syndicated programs, all segments, breaks and time code remain intact.

“We developed Blazar because limited bandwidth and storage capacity is becoming a constraining factor in some facilities”, says Dr. Kumar Ramaswamy, igolgi president. “Having blazingly fast transcode speeds can be a boon to anyone who does bulk transcoding.”

For VOD applications, users don’t need to store multiple profiles in advance – they can create only the highest bandwidth profile and let Blazar create all lower bandwidth profiles on the fly as requested. Storing only the highest bandwidth profile reduces storage requirements by 50-65%.

Because of its unique architecture and Orchestrator/Worker nodes, Blazar scales infinitely by simply adding more GPU resources. Performance limit is hindered only by input stream capacity.

Jeff Cooper, CEO, added: “Our advanced in-house design capabilities and many years’ experience in compression technology have enabled us to design a truly innovative, easy to operate product with high reliability.” 

You might also like...

Audio For Broadcast: Cloud Based Audio

With several industry leading audio vendors demonstrating milestone product releases based on new technology at the 2024 NAB Show, the evolution of cloud-based audio took a significant step forward. In light of these developments the article below replaces previously published content…

Future Technologies: New Hardware Paradigms

As we continue our series of articles considering technologies of the near future and how they might transform how we think about broadcast, we consider the potential processing paradigm shift offered by GPU based processing.

Standards: Part 10 - Embedding And Multiplexing Streams

Audio visual content is constructed with several different media types. Simplest of all would be a single video and audio stream synchronized together. Additional complexity is commonplace. This requires careful synchronization with accurate timing control.

Designing IP Broadcast Systems: Why Can’t We Just Plug And Play?

Plug and play would be an ideal solution for IP broadcast workflows, however, this concept is not as straightforward as it may first seem.

Future Technologies: Private 5G Vs Managed RF

We continue our series considering technologies of the near future and how they might transform how we think about broadcast, with whether building your own private 5G network could be an excellent replacement for managed RF.