A Simple Way To Calculate Digital Recording Times

Before we entered the world of file-based digital recording, planning storage needs for audio was simple. We’d simply buy enough audio tape to cover the recording time and then record the sound. In the world of analog, we knew a seven-inch tape reel at 7-1/2 ips lasted 33 minutes, while a 120 minute DAT tape lasted 120 minutes. Simple enough.

When we entered file-based digital audio recording, it got more complicated. The calculation of available recording time now involves three variables:

  • Track count — how many concurrent audio tracks/channels are to be recorded.
  • Data rate — the amount of data generated per second. Compressed formats express the data rate directly (usually in kilobits per second). Data rate for uncompressed formats is a function of sample rate, bit depth and track count.
  • Storage capacity — typically expressed in GB.

There are several on-line calculators that will find the amount of storage space required given a time value, or the amount of time available with a given amount of storage space. Here is one example.

On using it, here are a few notes. Most storage medium now quote capacity in GB using SI units. Uncompressed digital audio is expressed numerically by two measurements, bit depth and sampling frequency, such as 16-bit/48 kHz. These two numbers are used to compute the data rate of uncompressed audio.

Bit depth defines the digital "word length" used to represent a given sample. Bit depth correlates to the maximum dynamic range that can be represented by the digital signal. Larger bit depths theoretically yield more dynamic range. As bit depth increases, the amount of data it represents increases exponentially.

The majority of field recording is done with 16-bit audio, therefore, each sample is represented by a digital word of 2^16 (65,536) possible values. 24-bit audio has a word length of 2^24 (16.7 million) possible values per sample.

The sampling frequency is expressed in samples per second (in Hz) and defines the number of times in a second that the analog audio signal has been measured. Sampling frequency determines the audio bandwidth, or frequency response, that can be represented by the digital signal.

Higher sampling frequencies theoretically yield wider audio bandwidth. For example, the DV25 format can sample at 48, 44.1 or 32 kHz. At its highest sample rate, each second of audio is made up of 48,000 samples.

When digital audio is compressed using some form of lossy, perceptual process such as MPEG2-Layer3 (MP3 audio), Windows Media encoding (WMA), ATRAC encoding (used in MiniDisc), AAC (MPEG-4 audio) or others, it can have a significant reduction in its data rate. Compressed audio has enabled the practical distribution of audio over the low speed data pathways.

You might also like...

The Meaning Of Metadata

Metadata is increasingly used to automate media management, from creation and acquisition to increasingly granular delivery channels and everything in-between. There’s nothing much new about metadata—it predated digital media by decades—but it is poised to become pivotal in …

Designing IP Broadcast Systems: Remote Control

Why mixing video and audio UDP/IP streams alongside time sensitive TCP/IP flows can cause many challenges for remote control applications such as a camera OCP, as the switches may be configured to prioritize the UDP feeds, or vice…

AI In The Content Lifecycle: Part 2 - Gen AI In TV Production

This series takes a practical, no-hype look at the role of Generative AI technology in the various steps in the broadcast content lifecycle – from pre-production through production, post, delivery and in regulation/ethics. Here we examine how Generative AI is b…

Managing Paradigm Change

When disruptive technologies transform how we do things it can be a shock to the system that feels like sudden and sometimes daunting change – managing that change is a little easier when viewed through the lens of modular, incremental, and c…

AI In The Content Lifecycle: Part 1 - Pre-Production

This is the first of a new series taking a practical, no-hype look at the role of Generative AI technology in the various steps in the broadcast content lifecycle – from pre-production through production, post, delivery and in regulation/ethics. Here w…