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Information: Part 6 - Loudspeakers September 22nd 2022

Information theory can also be applied to loudspeakers, which are among the most difficult of transducers to design. Measuring the information capacity of loudspeakers is a useful tool. …

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Building An IP Studio: Connecting Cameras - Part 4 - Software Defined Networks September 21st 2022

In the previous article in this series, we looked at layer-2 switching and layer-3 routing. In this article, we look at Software Defined Networks and why they are so appealing to broadcasters. …

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Location Shooting: What Kind Of Place Is It? September 19th 2022

Capturing the essence of a location in a single shot or series of shots can present a range of challenges for the itinerant DOP. …

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Migrating To The Cloud Takes Careful Planning For Work-From-Home Workflows September 16th 2022

It was late in 2018 when a major public broadcaster in the UK came to London-based 7FiveFive, a technology solutions provider, with a growth challenge. Their postproduction department had about 75 edit positions throughout the building working off a shared storage SAN and some orchestration for getting media in and…

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Transforms: Part 8 - Aperture Effect September 15th 2022

Here we look at some practical results of transform theory that show up in a large number of audio and visual applications. …

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Machine Learning (ML) For Broadcasters: Part 3 - Neural Networks And The Human Brain September 14th 2022

Machine learning is often compared to the human brain. But what do they really have in common? …

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Broadcast Audio Workflow: Part 1 - News, Sports & Chat Shows September 12th 2022

We continue our series on Broadcast Audio Systems with a discussion about workflow with multi-award winner Robert Edwards. We look at general purpose workflows, and some considerations for different types of production across news, sports and chat shows. As the degree of complexity and stress ramps up as…

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How To Achieve Broadcast-Grade Latency For Live Video Streaming - Part 3 September 9th 2022

As parts 1 and 2 of this article highlighted, there are very practical steps available today for Streamers to reach broadcast-grade latency. Low latency protocols from HLS and DASH that implement CMAF Low Latency Chunking are the main proponents of 5-8 seconds of latency from encoder input to player output. …

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Creating Virtual Production Environments With Production Supervisor Don Bitters September 8th 2022

Much of the attention enjoyed by virtual production currently goes to the spectacular stages with LED displays the size of half a dozen cinema screens. The material we put on those displays, though, can come from a number of places, and anyone putting together a virtual shoot will…

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