Viaccess-Orca, SoftAtHome, and their partner Viznet, jointly demonstrated an end-to-end solution for addressable TV at IBC 2018.
Blackmagic Design’s ATEM 4 M/E Production Studio 4K and DeckLink 8K capture cards are key technologies behind Red Bull’s London Gaming Sphere studios, which focuses on creating eSports content.
Adder Technology has announced a new VGA addition to the popular ADDERLink Infinity 100T (ALIF100T) range.
Launch of connectr, an open, visual programming system for which axle is seeking multi-vendor support. The software includes a graphical front end, connectr Designer, which makes constructing a workflow a simple drag-and-drop process.
This year’s IBC press conference featured four eloquent and notable speakers: Micheal Crimp (IBC CEO), Roger Thornton (IBC Convention Chairman), Jessica Lapsiwaia (Head of Content for IBC) and Kim Jackson (Co-Founder and President of Entertainment at Singular DTV). However, Jackson stole the spotlight with her talk on the emerging uses for blockchain and its potential applications within the broadcast and media industry.
The #1 industry trend more obvious at every broadcast exhibition is the conversion to IP-based video production. IBC 2018 presented further evidence of the process and progress of IP video standards and implementations in TV facilities.
Padcaster’s Parrot teleprompter turns a standard smartphone into a compact prompting system for nearly any DSLR, video camera, smartphone or iPad. Parrot allows the talent to speak naturally while looking into the lens and interacting directly with the audience.
JOBY has announced the complete launch of their full line of TelePod products. The TelePod Mobile, TelePod 325 and TelePod PRO Kit telescoping tripods join the already well-known GripTight PRO TelePod in empowering videographers working with lightweight gear.
Announced at IABM’s BaM Awards party at the 2018 IBC Show in Amsterdam, winners spanned nine categories.
Famed for camera tracking and robotic technology, the Mo-Sys StarTracker VFX system reports the position and orientation of a studio camera in real time to a 3D graphics rendering engine.