Virtual Production For Broadcast is a major 12 article exploration of the technology and techniques of LED wall based virtual production approached with broadcast studio applications in mind. Part 4 examines image based lighting, new developments in RGBW LED technology and what is typically left for finishing in post.
TV stations have mostly parked their satellite trucks and ENG vans in favor of mobile bi-directional wireless digital systems such as bonded cellular, wireless, and direct-to-modem wired internet connections. Is Starlink part of the future?
The technology used to create deepfake videos is evolving very rapidly. Is the technology used to detect them keeping pace and are there other approaches broadcast newsrooms can use to protect themselves?
One of the creative advantages of virtual production for performers is seeing the virtual environment in which they are performing. Using motion capture techniques extends this into capturing the motion of performers to drive CGI characters. New technologies are rapidly transforming the creative freedom this brings.
Scalable Dynamic Software For Broadcasters is a free 88 page eBook containing a collection of 12 articles which give a detailed explanation of the principles, terminology and technology required to leverage microservices based, software only broadcast production infrastructure.
Sometimes, there’ll be a need to represent real-world objects in the virtual world. Simple objects could be built like any VFX asset; more complex ones might be better scanned as a 3D object, something some studios have begun to consider as a service to offer.
Designing IP Broadcast Systems is a major 14 article exploration of the technology needed to create practical IP based production systems. It builds on the foundations of the huge body of work already published by The Broadcast Bridge on IP, drawing together a collection of more advanced and detailed technical explorations…
Sending out a crew to capture a real-world environment can be a more straightforward option than creating a virtual world, but there are some quite specific considerations affecting how the material is shot and prepared for use.
John Watkinson continues his exploration of the potential for a true motion tv system that requires the complete removal of frame sampling to make each pixel a continuous representation of the image thus removing motion artefacts.