Evertz’ DreamCatcher Deployed by Perform Group

Perform Group Japan is using Evertz replay server DreamCatcher on its live and on-demand sports streaming service, DAZN.

Based out of the UK, Perform Group produces, packages and distributes content for B2B clients and fans on one digital platform. Last year, Perform launched its consumer-facing live and on-demand sports streaming platform, DAZN, in Japan, Germany, Austria and Switzerland. In February, DAZN became the host broadcaster of Japan’s domestic football league – J.League – a partnership that will last for ten years.

“The J-League Launch for DAZN was conducted under a tight deadline, however the flexible nature of DreamCatcher and the support provided by Evertz allowed the engineering team to quickly iterate workflows as production requirements were refined,” said Robin Williams, Post Production Manager, Tokyo. “Since the launch, Evertz has worked hand in hand with Production and Engineering to add requested features and provide a more nuanced experience for DAZN which has reinforced our confidence in the system.”

Evertz worked with its local partner Ideal Systems Japan to complete the DAZN installation which will handle the broadcasting of the J. League matches. Ideal Systems provided the system integration services to build the facility that included Evertz routing, conversion, and multiviewer infrastructure solutions.

The DreamCatcher platform allows DAZN to create real-time highlight packages of up to 20 games simultaneously across 10 operator stations.

One of the main requirements for the project was a need to edit and distribute live J. League content immediately following the completion of each match. Leveraging Evertz’ non-linear editor DC-LIVE-EDIT, each operator can complete craft audio/video edits in-line on the original live record trains. By remaining in the live content DC-LIVE-EDIT software allows operators to distribute finished packages with zero render times.

“The DC Live Edit tool allowed us to streamline the editing process allowing us to seamlessly move from clipping to an editorial environment within the same system, this greatly improved time to delivery for the final product,” said Robin Williams, Post Production Manager, Tokyo.

Outside live game times, operators are able to use DreamCatcher stations as craft editing stations with access to archives and content from previous games. A database and integrated search engine allows operators to quickly locate and organize content for editing.

You might also like...

HDR: Part 2 - Brightness Encoding

Dealing with brightness in camera systems sounds simple. Increase the light going into the lens; increase the signal level coming out of the camera, and in turn increase the amount of light coming out of the display. In reality, it’s…

Creating Virtual Sets With LED Walls And Unreal Engine With Andy Jarosz

Virtual production based around LED walls involves a disparate collection of technologies, and the people best placed to get the best out of the technology are often multi-disciplinarians with experience across several fields.

HDR: Part 1 - The State of HDR

Over the century or so we’ve been making moving images, a lot of improvements have been dreamed up. Some of them, like stereo 3D and high frame rate, have repeatedly suffered a lukewarm reception. Other things, like HD, and e…

At 2022 NAB Show Industry Demos Value Of 8K Production

It was in December 2018, during the Rugby World Cup hosted by Japan, that national broadcaster NHK began testing what it called its “Super Hi-Vision” 8K system, broadcasting images via satellite at up to 16x greater than that of HD—with a com…

Remote Production With Brett Danton

Innovative technologies have enabled remote production to take center stage. Although live video capture remote from the studio has been happening for years, COVID-19 has forced this trend to evolve. Today, everything from filming content to directing to editing can…