SDVI Integrates Media-Anywhere AirFrame With The Rally Platform

SDVI has integrated its Rally media supply chain management platform with the Media-Anywhere AirFrame solution to enable edit operations directly on Amazon S3 storage. This integration enables Rally users who use Adobe Premiere Pro for manual review and editing operations to access high-resolution content directly from their S3 buckets without waiting for content transfers or having to work with proxies.

Remote editing with media stored in the cloud currently requires either time-consuming copying of files between locations, or the use of proxies to speed workflows. These limitations add time and cost to supply chain operations, as well as the added complexity of managing what becomes duplicate versions of all media. AirFrame enables instant access to high-resolution media stored in a S3 storage bucket, allowing editors to begin working frame-accurately on the original media files without needing a local copy or a proxy. Rally has already integrated with Adobe Premiere Pro via the Rally Access panel, which guides editors with workorders and time-based metadata for supply chain edit operations. This new integration means that workorders being completed using Premiere Pro can be performed on the original media, eliminating the time and cost of moving copies between S3 storage and the edit workstation.

Media-Anywhere AirFrame is a new plugin for the Rally Access panel in Premiere Pro. When an operator accepts an edit workorder in Rally, a Premiere Pro session is started on either a virtualized edit workstation in the cloud or a local on-premises workstation, and the content needed to be reviewed is preloaded in the project bin. In the past, this content has typically been a proxy created earlier in the supply chain to minimize data egress costs and file transfer times. With AirFrame, the bin will now point to the original high-resolution files in the operator’s S3 storage and the plugin will deliver the frames needed by the editor with the fluidity and responsiveness of local media. 

You might also like...

Monitoring & Compliance In Broadcast: Monitoring Video & Audio In Capture & Production

The ability to monitor Video and Audio during capture and production is becoming increasingly important, driven by the need to output to many widely different services, and doing it very quickly.

Broadcast Standards: Cloud Compute Workflow Pipelines

This is a detailed exploration of system & workflow principles, storage systems, queue management, how microservices enable active workflow designs, and using node graph systems to create a friendly UI.

Building Software Defined Infrastructure: Systems & Data Flows

For broadcasters seeking to build robust workflows from software defined infrastructure, key considerations arise around data flows and the pro’s and cons of open and closed systems.

Broadcast Standards: Microservices Functionality, Routing, API’s & Analytics

Here we delve into the inner workings of microservices and how to deploy & manage them. We look at their pros and cons, the role of DevOps, Event Bus architecture, the role of API’s and the elevated need for l…

Live Sports Production: Part 3 – Evolving OB Infrastructure

Welcome to Part 3 of ‘Live Sports Production’ - This multi-part series uses a round table style format to explore the technology of live sports production with some of the industry’s leading broadcast engineers. It is a fascinating insight into w…