Chyron Enhances PRIME

Chyron has introduced PRIME 4.6, a new release of the company’s software-based live production platform with enhancements that empower users to realize uncompressed production workflows in the cloud, leverage data in real time to drive productions, and introduce exciting interactive graphic elements to online streams.

In addition to unlocking greater flexibility in the cloud and facilitating creation of true CG-quality experiences for online viewers, this version delivers numerous enhancements that boost ease of operation for both designers and playout operators.

PRIME 4.6 addresses top priorities for content creators both now and in the future, delivering forward-leaning features and capabilities that support cloud workflows, data-driven storytelling, and greater viewer interactivity. 

The update applies across PRIME Platform, PRIME CG, and PRIME Edge.

PRIME Platform — More Flexible and Robust Cloud Workflows
Through updates to PRIME Platform, Chyron’s AWS Cloud Digital Interface (CDI) integration now supports alpha signals, allowing for transport of uncompressed key+fill graphics in an AWS cloud workflow. Additionally, a new “Upload to Chyron LIVE” feature now supports the upload of graphics directly to Chyron LIVE cloud instances. Together, these additions to PRIME 4.6 allow users to move more of their live production workflow to the cloud and, in turn, reduce the time, cost, and complexity of spinning up new channels for new markets.

PRIME CG — Greater Control and Ease of Use
Numerous quality-of-life improvements across PRIME CG help designers organize scene elements and quickly navigate to the objects they need, even when working with complex graphics with numerous text fields, objects, and parameters. Updates to the CG Playout interface provide more adaptive control of graphics during live playout. Operators can live-edit text data sources and use hot keys to execute conditions, such as changes of graphics color, font weight, etc., that were traditionally dictated by designers.

PRIME Edge — Multi-Channel Interactive Graphics Streams
With PRIME 4.6, the multi-channel flexibility of CG playout is now available to PRIME Edge interactive graphics streams. Within a single URL overlay, producers can layer multiple graphics onto a single stream, dynamically animating graphics in and out for viewer interaction. Along with this powerful functionality, the browser-based Edge Console features a new playout interface to manage, preview, and go live with interactive graphics across a virtually unlimited number of streaming channels.

You might also like...

Designing IP Broadcast Systems: Integrating Cloud Infrastructure

Connecting on-prem broadcast infrastructures to the public cloud leads to a hybrid system which requires reliable secure high value media exchange and delivery.

Video Quality: Part 1 - Video Quality Faces New Challenges In Generative AI Era

In this first in a new series about Video Quality, we look at how the continuing proliferation of User Generated Content has brought new challenges for video quality assurance, with AI in turn helping address some of them. But new…

Minimizing OTT Churn Rates Through Viewer Engagement

A D2C streaming service requires an understanding of satisfaction with the service – the quality of it, the ease of use, the style of use – which requires the right technology and a focused information-gathering approach.

Designing IP Broadcast Systems: Where Broadcast Meets IT

Broadcast and IT engineers have historically approached their professions from two different places, but as technology is more reliable, they are moving closer.

Encoding & Transport For Remote Contribution At NAB 2024

As broadcasters embrace remote production workflows the technology required to compress, encode and reliably transport streams from the venue to the network operation center or the cloud become key, and there will be plenty of new developments and sources of…