Telstra Selects GV AMPP To Deliver Champions League Games To Stan Sports

Long-standing Grass Valley customer and partner Telstra Broadcast Services (TBS) has selected GV AMPP (Agile Media Processing Platform) to enable cloud-based production and playout capability for Stan Sport, the Australian streaming service Stan’s premium, live and on-demand add-on sport package.

Using GV AMPP, Stan Sport is now delivering UHD coverage of premium live sports, such as the UEFA Champions League, to their subscribers. While GV AMPP is currently used by other customers in the Australian market, this is the first use of AMPP for cloud-native live sports in the Asia-Pacific region.

At peak times, Stan can manage 32 simultaneous live channels to bring every Europa League game to Australian fans, and for the first time, key Champions League matches, live in UHD. No physical infrastructure is required. TBS provisions each channel for the duration of the game, while Stan Sport operators manage each channel from a customised interface using a standard web browser from anywhere with a public internet connection.

The flexibility of AMPP allows Grass Valley and TBS to create a highly tailored solution to meet business and operation needs. This enables TBS to create new revenue stream opportunities by enabling Stan and other media companies to innovate and deliver new customer experiences.

“We wanted a truly cloud-first solution to deliver the flexibility that is absolutely essential to meet Stan’s requirements,” said Carl Petch, Chief Technology Officer, Telstra Broadcast Services. “We recognised the potential of AMPP when it launched in 2020, and we’ve seen several other successful global deployments of the technology. We’re thrilled to be named a managed service provider for AMPP and to have our first live customer streaming in UHD. We are excited about our partnership with Grass Valley and what we can achieve together using the public cloud environment, our networks and their software.”

John Hogan, Chief Technology Officer, Stan added, “Getting premium live sports content to our subscribers in the most efficient and reliable way, without sacrificing quality, is a key focus for our business. It is vital that we have access to state-of-the-art technology that enables us to do that. Our experience with AMPP and TBS is that they are delivering a streamlined, reliable and robust solution that meets all of our operational requirements. The Stan Sport team is very pleased with the quality and consistency of the platform. It has enabled us to deliver the premium, edge-of-your-seat content for which we are known.”

You might also like...

BEITC 24 Report: Worldwide 5G TV Update

The appetite for broadcast content over mobile devices has reached several important milestones, providing more opportunities for the latest versions of ATSC and DVB content to be distributed as cellular data without a SIM card or a cellular subscription. The…

BEITC 24 Report: RF Fault Monitoring Beyond VSWR

State-of-the-art VSWR measurement and monitoring of broadcast transmission infrastructure is limited to in-band reflected power and typically incapable of detecting matched arcs. Finding and isolating the source of intermittent arcing and other tricky RF issues has recently become significantly easier.

An Introduction To Network Observability

The more complex and intricate IP networks and cloud infrastructures become, the greater the potential for unwelcome dynamics in the system, and the greater the need for rich, reliable, real-time data about performance and error rates.

2024 BEITC Update: ATSC 3.0 Broadcast Positioning Systems

Move over, WWV and GPS. New information about Broadcast Positioning Systems presented at BEITC 2024 provides insight into work on a crucial, common view OTA, highly precision, public time reference that ATSC 3.0 broadcasters can easily provide.

The Business Cost Of Poor Streaming Quality

Poor quality streaming loses viewers at an alarming rate especially when we consider the unintended consequences of poor error reporting on streaming players.