Atomos Develops ProRes RAW Support For Sony’s Alpha 1
![Alpha 1 calling Ninja V.](/cache/uploads/content_images/Sony_Alpha_1_Ninja_V_789_473_70_s.jpg)
Alpha 1 calling Ninja V.
Apple ProRes RAW recording will be enabled from Sony’s new full-frame mirrorless camera Alpha 1 via the Atomos Ninja V. It will record ProRes RAW images from the camera’s RAW output at up to 4.3Kp60.
Jeromy Young, Atomos CEO, said: “I’m thrilled to be continuously bringing to life ProRes RAW support for Sony cameras. Having such a groundbreaking camera with the additional benefits and flexibility of ProRes RAW, the Alpha 1 and Ninja V combination offers content creators an array of features to fulfil their creative vision.”
Sony’s Alpha 1 combines high-resolution and high-speed performance, with a new 50.1-megapixel full-frame CMOS image sensor. It also offers a wide dynamic range with 15+ stops for video.
The Alpha 1 and Ninja V combination allows the ability to record 16-bit RAW from the Alpha 1, which is then compressed and recorded in the Ninja V as 12-bit ProRes RAW from the camera's sensor up to 4.3Kp60.
“Users will benefit from the full flexibility offered by the ProRes RAW format as Atomos ensures that all the camera White Balance and ISO/Exposure Offset adjustments will be available within Final Cut Pro to the user,” Atomos said.
“Content creators and filmmakers will benefit from these available adjustments and the storage advantage of ProRes RAW, where the codec harnesses the ability to capture 12-bit RAW in the same file sizes as 10-bit 422 standard ProRes. In addition to their groundbreaking combination of flexibility and performance, Apple ProRes RAW files are smaller than other RAW file types – simplifying and accelerating file transfer, media management, and archiving.”
“The Ninja V and RAW recording also opens up the camera to the wider Atomos eco-system for enhanced on-set HDR and SDR monitoring. A video signal can be output from the Ninja V to the Atomos Sumo19, or the recently released NEON line of production monitors, for perfect HDR viewing by directors, clients, focus-pullers or any crew member who needs access to an accurate view on- set.”
You might also like...
HDR Picture Fundamentals: Brightness
This article describes one of the fundamental principles of broadcast - how humans perceive light, how this relates to the technology we use to capture and display images, and how this relates to HDR & Wide Color Gamut
Virtualization - Part 2
In part one, we saw how virtualization is nothing new and that we rely on it to understand and interact with the world. In this second part, we will see how new developments like the cloud and Video Over IP…
Essential Guide: LED Walls For Virtual Production
This Essential Guide explores the technology of LED wall displays for virtual production. It discusses fundamental requirements and the relationships between the LED wall and the other equipment required for virtual production techniques.
Virtualization - Part 1
As progress marches us resolutely onwards to a future broadcast infrastructure that will almost certainly include of a lot more software running on cloud-based infrastructure, this seems like a good moment to consider the nature of Virtualization.
HDR & WCG For Broadcast: Part 1 - The Fundamentals Of Brightness & Color
Welcome to Part 1 of ‘HDR & WCG For Broadcast’ - a major 9 article exploration of the science and practical applications of all aspects of High Dynamic Range and Wide Color Gamut for broadcast production. Part 1 is a trio of articles…