With its Release 19 of Cinema 4D, MAXON is bringing a long development process to fruition.
“We are positioning this major release of Cinema 4D as ‘Tools for Today, and Technology for Tomorrow’,” began Paul Babb, president and CEO of MAXON the Americas in an exclusive one-on-one pre-SIGGRAPH interview with The Broadcast Bridge . “A little over a year ago we revealed that we were working on some significant modernization of the core of Cinema 4D, and this is Release 19 the result of that effort.”
The trend toward this has been evident since Release 17, and now they are reaping its benefits.
For example, MAXON has streamlined the media library for bringing in video and audio formats so it now natively supports MP4 without the need for QuickTime any more, and it now handles Open EXR, a High Dynamic Range (HDR) image file format developed by Industrial Light & Magic.
“There have also been some significant changes to the modeling core,” Babb said, “and we have started integrating AMD’s ProRender GPU rendering system which works for both Windows and Mac. We know that half of our user base is using Apple’s OS, and with the new Pro Mac’s coming out with Radeon Vega graphics cards, we want their early adopters to take full advantage of our new Release 19.”
There is a new Sound Effector, additional features for Voronoi Fracturing have been added to the MoGraph toolset, and MAXON has introduced a new Spherical Camera.
Graphic artists will also welcome the Viewport improvements which provide added support for screen-space reflections and OpenGL depth-of-field in addition to the screen-space ambient occlusion and tessellation features which were added in R18. This gives you on-screen results that are so close to final render that client previews can be output using just the new native MP4 video support.
Game developers will appreciate the new Level of Detail (LOD) interface element enabling designers to define and manage settings that maximize Viewport and render speed, letting them invent new types of animations or create optimized assets for game workflows.
Even BodyPaint 3D now uses an OpenGL paint engine adding surface details in film, game design and other workflows. This now gives artists real time display of reflections, alpha, bump or normal and improved visual feedback and texture painting.
This major re-design of the award-winning Cinema 4D software is laying the foundation for even greater advancements in the future.
That’s why, as Paul Babb said, MAXON is giving us “Tools for Today, and Technology for Tomorrow”.
You might also like...
You have two key choices for remote technologies: those that give you remote access into machines and devices at your facility or those based in the cloud. Depending on your needs it may be sensible to take a mixed approach.
High dynamic range and wide color gamut combined with 4K resolution and progressive frame rates have catapulted broadcast television to new levels of immersive experience for the viewer. As HDR and WCG are relatively new to television, we need to…
Until very recently, the idea that editors and VFX artists could work remotely from one another seemed a far-off reality. Yet, Work From Home measures mean media companies have had to pivot overnight to a remote work setup. Content creation…
Andy Serkis has become the face - and body - of performance capture. The technology has allowed the creation of more convincing and realistic looking fantasy creatures, notably Serkis’ own standout roles as Gollum in the Lord of the Rings…
Live sports productions are the natural home for HDR. The increase in luminance latitude combined with extended color space delivers an immersive experience never before witnessed by the home viewer. But backwards compatibility must still be maintained for legacy SDR…