Mo-Sys Used For Remote Virtual Live Production

On 31 March motion camera tracking system developer Mo-Sys hosted a remote virtual live production, on behalf of a global Fortune 500 company.

This corporate presentation was completed with just an actor in the studio and one technician in the control room. Multiple contributors, from around the world, were brought into the studio via Zoom, and in turn were integrated into the virtual production. Even the director was remote from the studio, calling the show in realtime over Zoom.

“Given the current situation, the options for our client were either remote virtual production – using Mo-Sys technology including realtime access to the Unreal graphics engine and the StarTracker camera tracking system – or no show,” explains Michael Geissler, CEO, Mo-Sys.

“While video conferencing applications like Zoom can put images from remote locations on screen, everyone feels the need for something more sophisticated. Contributors should be able to interact, albeit in a virtual environment, rather than be confined to fixed boxes on screen.”

The show went live on 31 March.

The show went live on 31 March.

According to Mo-Sys, you need consistency in the image, especially when there are multiple contributors. They may be streamed in via Zoom, but they should still be well lit.

“With a realtime virtual production system, you can bring in multiple feeds and place each remote contributor into a recognisable, welcoming environment. There is no reason these shows should lose either the calibre of the guests nor the quality of the surroundings.”

At the production hub there was the talent in the studio and one technician in the control room, with a remote director.

“Given the right technology, to provide the movement tracking from multiple cameras and stable insertion into the virtual environments, there is no reason why the production team could not operate remotely too,” Mo-Sys says.

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