FOR-A’s Smartphone-Sized CG-Portable Now Shipping

CG-Portable is a smartphone-sized character generator designed for broadcast and digital signage applications.

The product features four SDI ports for easy integration with production switchers and HD displays, as well as an Ethernet port for network connectivity. Two independent, multi-lingual text overlays support horizontal crawls and vertical rolls, while a timer overlay provides up/down count. Plus, CG-Portable supports more than 70 frames of graphic playback buffer, so users can insert animated as well as static logos over programming. Also, 70 frames can be used for frame memory.

With CG software developed by Brainstorm, CG-Portable provides a solution for fill and key mixing over live video or graphics for public, educational, government channels. Broadcasters can also use it for downstream logo insertion for multicast channels. Plus, CG-Portable offers its own CG mixing capability over a background input. For digital signage applications in corporate and worship environments, CG-Portable can provide customized updates about room schedules, daily menu specials, weather advisories, and other notifications.

“CG-Portable is a versatile and affordable graphics solution for a number of applications, and our customers have been surprised at how easy it is to operate,” said Ken Truong, President of FOR-A Corporation of America. “It provides lower-third CG capability to traditional switchers in smaller studios or production trucks, but it’s also a great option for digital signage applications in business, government, and house of worship facilities.”

You might also like...

Selecting A Content Creation Laptop

Computer marketing departments typically do not promote all company products. Rather they focus on high margin products.

Differentiating Between Cloud And Virtualization

There’s usually a bit of confusion when people talk about going to the cloud vs. virtualizing. While most cloud providers use virtual machine configurations to optimize their offerings, that’s not the same thing.

HDR - Part 7 - LEDs – For Better For Worse

If we could get lights capable of full color mixing at the same price as conventional white-only ones, would we?

Sensors and Lenses - Part 3

There’s a terrible tendency in cinematography to concentrate too much on the technology, overlooking creative skills that often make a huge contribution. In the last two pieces of this series we’ve gone into some detail on the historical bac…

Predicting Editing Performance From Games And Benchmarks: Part 2

Computer game apps read compressed artificial world descriptions from a disk file. This artificial world is regenerated by the CPU and loaded into the GPU where it is displayed to the gamer. The gamer’s actions are fed back to t…