Glensound’s Divine Is Powered Over Ethernet

Glensound’s Divine audio monitor connects to Power over Ethernet (PoE) and boasts the latest low noise high output class D power amplifier.

Glensound said an internal digital signal Processor (DSP) takes care of the audio signals, including compression and limiting circuits, while a microprocessor provides full setup and control via a small rear panel LCD.

Control of setup and day-to-day operation of the Divine is available using the company's Windows 10 application, GlenController. It includes the ability to group multiple Divines together and control their level simultaneously.

Divine can receive up to four Dante (AES67 compliant) audio over IP (AoIP) inputs. These inputs can be selected by the user on a large clear front panel select switch. The four audio inputs can also be easily mixed together and their individual levels adjusted.

A priority system is provided to allow one (or more) of the inputs to automatically duck another. This can be useful if the user wants to monitor one source but also listen to another when audio is present.

You might also like...

Digital Audio - Part 1

It seems almost superfluous today to specify that audio is digital because most audio capture, production and distribution today is done numerically. This was not always the case and at one time audio was primarily done without the help of…

Audio Levels - Part 5

There is level and then there is loudness. Neither can be measured absolutely, but by adopting standardized approaches it is possible to have measurements that are useful.

Audio Levels - Part 4

There are two basic reasons to know the level of an audio signal. One of these is more technical and one of them is more subjective.

Audio Levels - Part 1

Superficially, level seems to be a simple subject: just a reading on a meter. In practice, there’s a lot more to it. Level matters because if it is wrong, sound quality can suffer, things can get damaged or cause…

The Sponsors Perspective: Production Automation For Immersive Audio

Lawo’s Christian Struck looks at the potential for production automation in immersive sports broadcasting, and how it can help move towards a personalized, object-based experience.