Esports Stadium Arlington Integrates TSL Products’ Tallyman Control System

Esports Stadium Arlington in Texas is home to the largest dedicated esports facility in North America, hosting a variety of esports events and productions each year. Recent events held at the facility include the 2018 Collegiate Rocket League National Championship and the Guns of Boom Pro Series – Season 2.

In order to give technical staff at the purpose-built stadium a universal broadcast control surface to manage the multitude of Grass Valley HD camera angles and multiviewers required in its esports productions, the facility chose TSL Products Talllyman orchestration software as the overall system for the facility’s workflow.

In addition to the sheer volume of inputs and potential places that the technical director needs to locate and select for preview/program, the fast-paced and ever-changing “action movie” nature of the environment also lends itself to a dedicated control system like the one provided by TSL Products. Additionally, many Esports workflows require interfacing a lot of both traditional broadcast as well as IT and COTS equipment to run properly. Using Virtual Panel Interfaces within the TSL Products software, the stadium can create an easily configurable process to customize these operations with intuitive, drag-and-drop controls.

Corey Dunn, VP of Broadcast for the stadium, said that the control system benefits both the production crew and on-camera talent.

The TSL software can manage complex control tasks, such as router control, studio failover and resource delegation.

The TSL software can manage complex control tasks, such as router control, studio failover and resource delegation.

“From the hosts at the desk transitioning from camera-to-camera to our production crew knowing who is live and when – the integration of TSL into our workflow doesn’t just impact camera operators, but the entire production,” he said.

The TSL software also helped solve the challenge of integrating the many different types of equipment and technology at the facility.

TSL’s control system was initially built as a tally system, and therefore had to be independent, universal, configurable and infinitely scalable. The software can now manage complex control tasks, such as router control, studio failover and delegation. Users can also achieve interoperability between equipment routed through analog, IP or hybrid networks, regardless of differing manufacturers and format specifications.  TSL’s Tallyman control system bridges the gap between IP framework components and any broadcast or live presentation technical equipment.

“In traditional sports, the production has gameplay cameras—our gameplay cameras are our in-game observers,” Dunn said. “This could be a console, PC and even a mobile observer. We even have tally lights for our observers. TSL has allowed us to expand our storytelling capabilities with its ability to control and interface with third party devices.”

Esports productions are very similar to traditional sports, but the potential for more inputs and sources to choose from creates an even greater need for advanced control. In addition, there is an additional workflow challenge when working with game servers and video game consoles acting as inputs. Advanced control and tally systems can help bridge the gap for production personnel in order to achieve a smooth broadcast or live stream.

Let us know what you think…

Log-in or Register for free to post comments…

You might also like...

The Sponsors Perspective: Production Automation For Immersive Audio

Lawo’s Christian Struck looks at the potential for production automation in immersive sports broadcasting, and how it can help move towards a personalized, object-based experience.

What Is The Role Of NMOS In ST2110 Adoption?

At the recent IBC conference, vendors were showing ST2110 compatible products. The IP pavilion was there to demonstrate how it all works nicely together, all interoperable, etc. There were sessions to introduce and provide the information and knowledge to implement…

The Sponsors Perspective: Immersive Audio Monitoring

Genelec Senior Technologist Thomas Lund moves the monitoring discussion on to the practical considerations for immersive audio, wherever you are.

User Generated Content Or Reporting In Real Time

We all understand what it means when someone says a video went viral. It typically means a person used a mobile device to record an event and posted it to any number of social media websites. How does that have…

PTP Explained - Part 2 - Redundancy In Media Driven PTP Networks

In the first part of this four-part series we described the basic principles of the Precision Time Protocol. In part two, we investigate PTP redundancy, specifically for media networks.