Focusrite RedNet Components Used at E-Sports Championship in Poland

At the recent Intel Extreme Masters Championship (IEM) 2019 in Katowice, Poland, a variety of Focusrite RedNet Dante-networked audio converters and interfaces were used to provide connectivity solutions across the e-sports event’s multiple stages.

The IEM Championship, which runs two and half weeks, represents the world championship for e-sports games. Much of this competition was live-streamed, and Focusrite RedNet interfaces provided technology to insure the audio content was properly networked.

The production required the use of reliable and scalable audio technology. For the past several years, Dante has become the standard in audio-over-IP. The benefits of Dante technology are the lack of degradation of audio signals, avoidance of artifacts like ground loops and global management of the system clock.

Focusrite was one of the first companies to implement Dante technology in their audio converters. Focusrite RedNet can be a bridge between analog and digital audio formats, thanks to their interfaces for AES/EBU to Dante, MADI to Dante, Pro Tools HD to Dante or analog to Dante.

At the festival, Focusrite RedNet devices were used at approximately 15 points, which gave a total of about 200 connections in the entire network. Everything came back to one OB Truck and was managed on the network.

The converters were used to take the signal from microphones in a given location and back to the host or the reporter. RedNet was also used to collect signals from the commentators' desks or studios with pre-match or post-match analysis. Signals were provided back to the commentators so that they could hear each other and be in contact with production staff.  

Let us know what you think…

Log-in or Register for free to post comments…

You might also like...

Essential Guide: Audio Over IP Primer For Broadcast

Sound engineers have spent over twenty years implementing and improving audio over IP systems. This has given audio a head-start in the race to migrate to IP. Not only does the sound seamlessly transfer across networks but recent designs have…

PTP Explained - Part 4 - Requirement’s For Virtualisation Of ST 2110 COTS Infrastructures

In the fourth and final part of this series, we wrap up with an explanation on how PTP is used to support SMPTE ST 2110 based services, we dive into timing constraints related to using COTS (Commercial Off-The-Shelf) hardware, i.e.:…

5G And Live Production

This past summer the NBA did a little experimenting using 5G and mobile phones to cover their summer league. This is not User Generated Content (UGC) by any means. It also was not an off the shelf deployment of 5G…

PTP Explained - Part 3 - Operational Supervision Of PTP Network Services

In the previous two parts of this four-part series, we covered the basic principles of PTP and explained how time transfer can be made highly reliable using both the inherent methods IEE1588 provides as well as various complementing redundancy technologies.…

Cyber Security Is An All Industry Issue

Cyber security impacts everyone and every industry. One unifying comment from cyber security experts is the bad guys are mostly winning. The good guys are fighting the good fight and we each need to do our part. One of the…