Zylia Introduces Portable 360-Degree Recording With Tablet-Based Control of Its ZM-1 Microphone

Zylia has introduced a Windows tablet-compatible version of its software for the  ZM-1 microphone. 

Tablet-based control over the ZM-1, a compact third order Ambisonics microphone, gives sound engineers and musicians a lightweight and portable solution for capturing immersive audio in any environment.

"Field recordings can yield audio samples that bring character and richness to a variety of applications," said Tomasz Żernicki, co-founder and chief technology officer of Zylia. "Sound engineers use the ZM-1 for ambient sound recording in the field and to create spatial soundscapes. Now requiring only the microphone and tripod, a tablet and headphones, field recording with the ZM-1 is simple and convenient."

Zylia ZM-1

Zylia ZM-1

Designed for those working in 3D audio, Ambisonics and virtual reality, the Zylia ZM-1 was designed for delivering 48 kilohertz/24-bit resolution while capturing the full spatial sound scene. Boasting 19 high-quality digital MEMS microphones, the spherical array together with software can auto-detect sound sources from around the microphone and capture that sound as separate tracks for further editing on a digital audio workstation.

Setting up tablet control over the ZM-1 is straightforward. Users need only install the Zylia ZM-1 Windows 10 driver and Zylia Studio software on a tablet equipped with a 64-bit processor and 64-bit Windows operating system.

Once the studio application is activated, the system is ready to go. The recording workflow is no different than with a laptop or PC. Users set up the ZM-1 microphone in the desired location, plug the microphone into the tablet using a USB cable (and microUSB adapter if necessary), open studio and begin recording.

Recordings can be processed with the Ambisonics Converter plugin. Users can convert audio samples to third order Ambisonics and perform further processing if needed. Zylia software enables users to fine-tune the position of a sound scene to reflect a particular camera position. 

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