The World Cup games brought surprises aplenty for millions of soccer fans from around the world. As the teams clashed, the Fox Network handled the U.S. broadcasts.
The Broadcast Bridge has the inside story of how the games’ high-speed, from around the world, production was managed. Learn more about the file-based workflow with this behind-the-scenes look in the article, “Fox Sports Posts the 2018 FIFA World Cup from L. A.”
A second article to read while relaxing by the pool, ocean or even your desk, is all about Free! In this case, the free is cloud software. Expert Tony Orme provides a tutorial discussion about potential benefits and challenges of using a cloud provider’s free software. Learn more in the article, “Cloud Broadcasting - Free Software.”
The 2018 FIFA World Cup was played in Russia and included teams from 32 nations.
Some estimates claim more than three billion people watched the 2018 FIFA World Cup on TV this year, with one billion tuned in for the final match. FOX Sports, the sole English language broadcaster, had to complete the game’s production in high fashion, but also on budget.
To meet both goals, FOX Sports developed a new postproduction workflow to bring the 2018 FIFA World Cup soccer tournament to U. S. audiences, and stay on budget. Instead of sending multiple production crews to Moscow in July to put together show promos, half-time packages and post-game highlights, the content was sent back to the U.S. headquarters in West Los Angeles for postproduction work.
Learn more about how FOX teamed with multiple vendors to enable proxy editing while also supporting UHD broadcast video, (but only if you had a Hisense TV). A key to the rapid-paced production was to split the content into two IP-delivery paths. One path handled broadcast-quality digital video, the other editing-quality proxies. Learn how the magic happened in the article, “Fox Sports Posts the 2018 FIFA World Cup from L. A.”
With the availability of open source software (free), the temptation to use the free code is compelling. Entry costs are significantly reduced and anybody with a home computer can enter the game. Is this the silver bullet broadcasters need?
Richard Stallman is the father of open source software and originally formed the Free Software Foundation (FSF). The Foundation allowed developers to learn from each other and deliver better computer software. Key to his achievement is the distribution of the program’s source code with every license issued.
Sounds good right? As the article’s author explains, there is always a cost to anything “free.” When choosing the open source route, the broadcaster must look at the bigger picture and be sure that they can support the application effectively. Learn more in the article, “Cloud Broadcasting - Free Software.”
IBC2018 is coming!
Let The Broadcast Bridge help you prepare for a busy convention. Special pre-show coverage is already live on our website. Don’t rely on out-of-date print newspapers for new product news. Get your daily dose of new products, technology developments, company show announcements and other pre-IBC2018 show coverage here at The Broadcast Bridge.
You might also like...
Today’s broadcast engineers face a unique challenge, one that is likely unfamiliar to these professionals. The challenge is to design, build and operate IP-centric solutions for video and audio content.
Broadcasting used to be simple. It required one TV station sending one signal to multiple viewers. Everyone received the same imagery at the same time. That was easy.
Are you an IT engineer having trouble figuring out why the phones, computers and printer systems work but the networked video doesn’t? Or maybe you have 10-15 years of experience with video production equipment but really don’t understand why…
As broadcasters migrate to IP, the spotlight is focusing more and more on IT infrastructure. Quietly in the background, IT has been making unprecedented progress in infrastructure design to deliver low latency high-speed networks, and new highly adaptable business models,…
In principle, IP systems for broadcasting should not differ from those for IT. However, as we have seen in the previous nineteen articles in this series, reliably distributing video and audio is highly reliant on accurate timing. In this article,…