Recent Sports Content

Remote Production: Synchronizing Video Sources Over The InternetNovember 29th 2018 - 11:30 AM

Live broadcasts are seen as nirvana in terms of attracting an audience. Presenting a live event, especially sports, in real-time and high quality, draws audiences like no other content. Yet, successfully originating these broadcasts is often both expensive and complex. ​And unfortunately, most broadcasters no longer have the resources, either financial or technical, to stage an entire production crew and on-site production truck at remote venues.

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Are Older, Less Perfect Lenses Better?November 21st 2018 - 01:00 PM

As accomplished DoPs striving to do our best work, we can all achieve a lot more creatively if we insist less on perfect lenses. Veteran cinematographers have long understood that lenses have distinct personalities, with a very specific look and feel. In the same way an actor imparts his or her own interpretation on a film’s story, the camera lens contributes its own unique character and flare towards the most compelling visual story possible.

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An overhead automated camera tracks the field action based on deep-learning algorithms.

How “Deep Learning” Technology is Revolutionizing Sports ProductionNovember 2nd 2018 - 01:00 PM

Deep learning technology is more common than one might think. This technology is used to identify objects in images, texts or audio, achieving results that were not possible before. This article will examine how deep learning is revolutionizing sports production to enable low-cost, fully automated production for semi-professional and amateur sports broadcasts.

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The VariCam LT used for live eSports broadcast at Fremont Studios.

Fremont Studios Buys VariCam LT 4K Camcorders with CineLive for Mobile/Studio ProductionAugust 21st 2018 - 01:00 PM

Fremont Studios, Seattle, has purchased four VariCam LT 4K camcorders for diverse mobile and studio projects. Offering an upgraded shading mode, as well as tally and return video management, the VariCam LT with CineLive is set up for live and “near live” multi-cam use for events, television shows, corporate productions and concerts.

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The BBC streamed 29 games of the FIFA 2018 World Cup in Ultra HD

BBC Ready To Become Full Internet Broadcaster After Concluding Live Ultra HD Streaming TrialsAugust 2nd 2018 - 01:50 PM

The BBC has declared itself ready to become a full Internet broadcaster after completing trials of live Ultra HD sports streaming over the FIFA 2018 World Cup and Wimbledon tennis championships.

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Sony Virtual Production Service Launched at Red Bull EventJuly 24th 2018 - 01:50 PM

Although OTT delivery has created a mature market for on-demand scripted shows that leverages the public internet for distribution, the ever increasing and IP-enabled bandwidth available that uses public wireless networks and the public cloud, is opening a new market for live events.With their global reach, the OTTs have the budget to create polished shows, localised for global distribution. However, there is a huge, largely untapped market for minority events that could potentially use social media for distribution, as long as the production costs can be constrained. This is not the world of double-expando mobile units, but a director with a handful of camera operators. An announcement from Sony would seem to address this very market. The company has announced an on-demand cloud production service that provides a complete toolset for multi-platform content creation and delivery. Sony Virtual Production was used to cover Red Bull’s Alpenbrevet motorcycle race in Switzerland. Using only a number of camcorders and a single laptop to access the Virtual Switcher UI, Red Bull could stream the event live direct to social media.

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Broadcast For IT - Part 12 - LensesJune 25th 2018 - 12:05 PM

In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s, and in this article, we look at camera lenses, why, and how we use them.

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Broadcast For IT - Part 11 - SensorsJune 18th 2018 - 12:05 PM

In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s, and in this article, we look at the most fundamental element of video – sensors.

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