Build and understand IP infrastructures through tutorials and cutting-edge case studies. Whether you’re migrating from SDI or building a complete greenfield site, learn about the latest technology, how it works, and who is using it.
For many years broadcasters have been working with static systems that are difficult to change and upgrade. Although we have video and audio routing, the often-tangled mess of jackfield patch-cords is testament to how flexible broadcast systems really need to be to meet the demands of modern program making.
You have two key choices for remote technologies: those that give you remote access into machines and devices at your facility or those based in the cloud. Depending on your needs it may be sensible to take a mixed approach.
Until very recently, the idea that editors and VFX artists could work remotely from one another seemed a far-off reality. Yet, Work From Home measures mean media companies have had to pivot overnight to a remote work setup. Content creation may never be the same again.
Recent international events have overtaken normality causing us to take an even closer look at how we make television. Physical isolation is greatly accelerating our interest in Remote Production, REMI and At-Home working, and this is more important now than it ever has been.
There’s usually a bit of confusion when people talk about going to the cloud vs. virtualizing. While most cloud providers use virtual machine configurations to optimize their offerings, that’s not the same thing.
Following the myriad of transitions in media production and distribution, is a combination of new technologies that create media and ones that support the consumption of media. Since the creation of media is mostly intended for the audience, the technologies needed to create the media are pretty important even while the consumer has no idea what it takes.
While I am not one to wax nostalgic, the last decade was a pretty exciting one in media technology. HD-SDI came into its own in the early aught (00) years, mobile and wireless media, OTT and streaming all became mainstream. IP and file based media production was introduced and standardized (SMPTE ST2110) however, let’s not forget 3G, 12G, 4K, 8K, UHD and HDR. Whew! Plus VR & AR, eSports and 3D (oops) and the world got cloudy.