HDR

Emerging standards are making the best of existing pixels. Understand the principles of HDR, learn how to build workflows to simplify production, and deliver the highest quality HDR pictures possible.

Recent HDR Content

The Sponsors Perspective: TAG Video Systems Introduces New Business Model For Broadcast TechnologyJuly 1st 2020 - 09:00 AM

With the emergence of the cloud into the media production and delivery space, the broadcast and media industry must embrace an entirely new approach to acquiring and deploying technology. Large capital expenditures (CapEx) are increasingly being replaced by operating expense (OpEx) budgets that are more flexible and aligned with the operational requirements of broadcast facilities.

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Essential Guide: The Liberation Of Broadcast TechnologyMay 5th 2020 - 09:00 AM

For many years broadcasters have been working with static systems that are difficult to change and upgrade. Although we have video and audio routing, the often-tangled mess of jackfield patch-cords is testament to how flexible broadcast systems really need to be to meet the demands of modern program making.

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The Sponsors Perspective: What Is SDI And Where Is It Going And Why IP?May 4th 2020 - 09:00 AM

SDI is one of those technologies that is so well established and ubiquitous it can almost be taken for granted.

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Core Insights - Making Remote MainstreamApril 15th 2020 - 10:00 AM

Recent international events have overtaken normality causing us to take an even closer look at how we make television. Physical isolation is greatly accelerating our interest in Remote Production, REMI and At-Home working, and this is more important now than it ever has been.

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Selecting A Content Creation LaptopMarch 16th 2020 - 01:00 PM

Computer marketing departments typically do not promote all company products. Rather they focus on high margin products.

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Essential Guide:  Practical SDI and IPMarch 11th 2020 - 11:30 AM

SDI has been and continues to be a mature and stable standard for the distribution of video, audio and metadata in broadcast facilities. From its inception in the 1989 to the modern quad-link 12G-SDI available today, it has stood the test of time and even with the advent of IP and Ethernet, it shows no sign of waning.

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Predicting Editing Performance From Games And Benchmarks: Part 2January 23rd 2020 - 09:00 AM

Computer game apps read compressed artificial world descriptions from a disk file. This artificial world is regenerated by the CPU and loaded into the GPU where it is displayed to the gamer. The gamer’s actions are fed back to the GPU which dynamically modifies the artificial world it displays.

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Predicting Editing Performance From Games And Benchmarks: Part 1November 21st 2019 - 09:00 AM

In the good old days when you were thinking about upgrading your computer you began by reading printed reviews such as those published by Byte magazine. These reviews usually included industry standard benchmarks. Now, of course, you are far more likely to watch internet video reviews.

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