eSports

Making a major impact into broadcasting, eSports is using the latest high-end production systems and techniques to provide real-time streaming over internet delivery as well as traditional broadcast transmission systems.

Recent eSports Content

ESL, now 82% owned by Modern Times Group and founded in 2000, is one of the world’s oldest esports companies. Photo by Sean Do on Unsplash.

Modern Times Group Partners With Huya To Exploit Booming Chinese Esports MarketSeptember 11th 2019 - 12:05 PM

Sweden’s Modern Times Group (MTG) has taken the next step towards becoming a major global esports player by setting up a joint venture with leading Chinese platform for competitive gaming, Huya.

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Production switchers are now being tasked with handling an ever-increasing number of sources that can stress switcher resources.

In Pursuit Of A Better Live Production SwitcherSeptember 4th 2019 - 01:00 PM

Like many critical professional equipment categories, live production switchers (“vision mixers” to many overseas) have undergone a transformation based largely around the implementation of software-defined features and multi-layered capabilities that allow the operator to do more. When EVS introduced its Dyvi switcher in 2017, it boasted a software-defined architecture - basically a software approach to utilizing GPU performance to manipulate and modify video streams - that offered users a brand-new approach to live production while promising to take them far beyond the limits of conventional hardware switcher design.

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Secure IP Infrastructures For Broadcasters - Part 1 - Secure ServersAugust 29th 2019 - 10:00 AM

In this series of three articles, we investigate the underlying aspects of computer server design for high value security and 24-hour operation. In the first article we look at advanced server security, in the second article we understand how servers are controlled, and in the third article we gain a deeper understanding of virtualization and the benefits for secure operation.

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Esports media rights revenues set to rise 12 times by 2024, according to Rethink TV.  Photo by Florian Olivo on Unsplash.

Esports Gains Dedicated Platform At IBC 2019August 23rd 2019 - 10:00 AM

The surge in esports activities and revenues has been recognized by IBC this year in creating a dedicated platform for the field on the last day of its 2019 event in Amsterdam.

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ZombieLoad And Other Things That Go Bump In The NightAugust 16th 2019 - 12:05 PM

May 14, 2019 may not have seemed a particularly important date for those who edit and color grade on Mac’s and PC’s. But it was. By chance, that day I went looking for the May Windows 10 Feature Update (1903). I was surprised to find a scary warning about something I had never heard of: MDS.

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Esports has had little impact on TV so far. Photo by Matthew Hamilton on Unsplash.

Esports And TV Need Each OtherJuly 31st 2019 - 01:00 PM

The exponential growth of eSports as a spectator activity has hit home through success of major events such as the North America League of Legends Championship Series (NA LCS) running through the summer of 2019 and the Intel Extreme Masters series staged in various countries.

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Essential Guide: Immersive Audio Pt 3 - Immersive Audio ObjectsJuly 24th 2019 - 01:00 PM

Immersive audio transforms the listening environment to deliver a mesmerizing and captivating experience for a wide range of audiences and expansive group of genres.

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The Basics of Using a MicrophoneJuly 17th 2019 - 10:00 AM

In this era of personal video and sound recording, it might sound ridiculous to say that many people don’t know how to properly use a microphone. But it’s true. Whether spoken word or a vocalist singing, learning some basic microphone techniques can significantly improve results.

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