eSports

Making a major impact into broadcasting, eSports is using the latest high-end production systems and techniques to provide real-time streaming over internet delivery as well as traditional broadcast transmission systems.

Recent eSports Content

The Sponsors Perspective: Reaching OTT At Scale - Pitfalls And OpportunitiesMay 13th 2020 - 11:30 AM

OTT delivery continues to expand to meet the relentless growing consumer demand. This trend shows no chance of abating and technologists are continually looking to innovation to scale infrastructures accordingly. In this sponsors perspective, Ryan Nicometo, SVP of Product for Vecima, presents the OTT Scale – Maturity Quadrant to help decision makers clearly see the potential technical challenges and opportunities to meet the demands of OTT delivery.

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Essential Guide:  Hybrid CDNApril 1st 2020 - 12:05 PM

OTT delivery continues to expand to meet the relentless growing consumer demand. This trend shows no chance of abating and technologists are continually looking to innovation to scale infrastructures accordingly. But what does it mean to scale OTT? Where is the infrastructure? And who owns it?

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Selecting A Content Creation LaptopMarch 16th 2020 - 01:00 PM

Computer marketing departments typically do not promote all company products. Rather they focus on high margin products.

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The Sponsors Perspective: How 5GHz Boosts Digital Wireless Intercom In Broadcast ApplicationsFebruary 14th 2020 - 10:39 AM

Development of new technology and moving to the newly available 5GHz spectrum continue to expand the creative and technical possibilities for audio across live performance and broadcast productions.

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The launch of a free ad-supported service by Plex TV exemplifies a trend towards AVoD for monetizing less popular content during 2020.

Extended Reality And Wireless Quality Rise Up Agenda For 2020February 11th 2020 - 09:00 AM

Extended Reality (ER), advanced advertising and quality over wireless networks are key themes for broadcasters and video service providers during 2020 as underlying technologies mature.

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Broadcasters are using digital sensors on players and parts of the field to create graphical representations of the live action in 3D space.

ChyronHego’s Optical Tracking System Wins FIFA CertificationJanuary 27th 2020 - 01:00 PM

The latest version of ChyronHego’s Tracab optical tracking system has been officially certified by the FIFA Quality Program for Electronic Performance and Tracking Systems (EPTS), an endorsement typically favored by many international broadcasters when choosing on-air graphics systems. To date a total of four tracking systems have achieved this certification.

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The 2019 FIA Gran Turismo World Championship stage. Note the portrait live stat displays behind the driver

Field Report: Making Live Esports IP Broadcasting AwesomeJanuary 27th 2020 - 11:00 AM

LTN Global Communications helped Boombox successfully stream the 2019 FIA Gran Turismo World Championship Tour with live, broadcast-quality TV streams in 7 languages.

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Predicting Editing Performance From Games And Benchmarks: Part 2January 23rd 2020 - 09:00 AM

Computer game apps read compressed artificial world descriptions from a disk file. This artificial world is regenerated by the CPU and loaded into the GPU where it is displayed to the gamer. The gamer’s actions are fed back to the GPU which dynamically modifies the artificial world it displays.

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