Making a major impact into broadcasting, eSports is using the latest high-end production systems and techniques to provide real-time streaming over internet delivery as well as traditional broadcast transmission systems.
In this era of personal video and sound recording, it might sound ridiculous to say that many people don’t know how to properly use a microphone. But it’s true. Whether spoken word or a vocalist singing, learning some basic microphone techniques can significantly improve results.
With all the high-tech wizardry available today to manipulate sounds in the studio, microphone placement reigns as the most important way to get quality audio recordings. With the right placement of mics, most other electronic sound tools are not needed. Yet, not enough engineers, producers and artists understand the value of this art.
Wild variations in the levels of program audio has long been a problem for broadcast outlets. Due to controversy over varying audio levels, governments have forced broadcasters to specify specific loudness levels for all programming. In this article, we’ll look at how audio has moved beyond traditional types of level monitoring to a new method.
Computer games, or eSports, are on the verge of eclipsing open field athletics as the biggest money makers on TV or the Web.
Immersive audio has the great potential to transform our human listening experience, captivate our imagination, and inspire our inventiveness.
Nordic telco Telia headquartered in Sweden has deployed VR (Virtual Reality) technology from German systems integrator Broadcast Solutions for a new esports league in Finland.
With the benefit of two high end NLE’s, EDIUS and Rio, Grass Valley is continuing its advancements in all aspects of post-production.
Part one of this four-part series introduces immersive audio, the terminology used, the standards adopted, and the key principles that make it work.