eSports

Making a major impact into broadcasting, eSports is using the latest high-end production systems and techniques to provide real-time streaming over internet delivery as well as traditional broadcast transmission systems.

Recent eSports Content

Predicting Editing Performance From Games And Benchmarks: Part 2January 23rd 2020 - 09:00 AM

Computer game apps read compressed artificial world descriptions from a disk file. This artificial world is regenerated by the CPU and loaded into the GPU where it is displayed to the gamer. The gamer’s actions are fed back to the GPU which dynamically modifies the artificial world it displays.

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Championship games were live streamed on USA Softball’s Website for fan engagement and monetization.

HEVC Boosts News And Sports StreamingJanuary 2nd 2020 - 11:00 AM

Users demonstrate why LiveU’s 2019 ‘State of Live’ Report shows continued strong growth in Live IP broadcasting with HEVC encoding.

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The Triveni Digital StreamScope XM Verifier is a full receiver with ATSC 3.0 ROUTE, MMTP, and STLTP analysis capabilities.

TV T&M For The New Decade, Part 2December 30th 2019 - 11:00 AM

As the world prepares for 2020, broadcasters, video content creators and providers grapple with new formats and distribution models, and what it takes to test and maintain them.

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The Sponsors Perspective: Media Companies - Advance Your Security And Innovation LifecyclesDecember 27th 2019 - 09:00 AM

Hackers are always improving the level of sophistication and constantly finding new surface areas to attack – resulting in the surging volume and frequency of cyberattacks.

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Predicting Editing Performance From Games And Benchmarks: Part 1November 21st 2019 - 09:00 AM

In the good old days when you were thinking about upgrading your computer you began by reading printed reviews such as those published by Byte magazine. These reviews usually included industry standard benchmarks. Now, of course, you are far more likely to watch internet video reviews.

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Live sports broadcasting is being transformed with tracking technologies.

The Sponsors Perspective: Production Automation For Immersive AudioNovember 20th 2019 - 11:00 AM

Lawo’s Christian Struck looks at the potential for production automation in immersive sports broadcasting, and how it can help move towards a personalized, object-based experience.

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Genelec’s GLM monitoring calibration system can help set up large immersive loudspeaker systems and also act as the monitoring controller.

The Sponsors Perspective: Immersive Audio MonitoringNovember 19th 2019 - 11:00 AM

Genelec Senior Technologist Thomas Lund moves the monitoring discussion on to the practical considerations for immersive audio, wherever you are.

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‘Real World IP’ Event Video Series: Part 7 - The Panel DiscussionNovember 18th 2019 - 03:22 PM

Part 7 in our series from ‘Real World IP’, a one-day seminar event from The Broadcast Bridge held at BAFTA in London, culminates with the five speakers joining on a panel moderated by Tony Orme, Editor at The Broadcast Bridge.

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