Making a major impact into broadcasting, eSports is using the latest high-end production systems and techniques to provide real-time streaming over internet delivery as well as traditional broadcast transmission systems.
OTT delivery continues to expand to meet the relentless growing consumer demand. This trend shows no chance of abating and technologists are continually looking to innovation to scale infrastructures accordingly. In this sponsors perspective, Ryan Nicometo, SVP of Product for Vecima, presents the OTT Scale – Maturity Quadrant to help decision makers clearly see the potential technical challenges and opportunities to meet the demands of OTT delivery.
OTT delivery continues to expand to meet the relentless growing consumer demand. This trend shows no chance of abating and technologists are continually looking to innovation to scale infrastructures accordingly. But what does it mean to scale OTT? Where is the infrastructure? And who owns it?
Computer marketing departments typically do not promote all company products. Rather they focus on high margin products.
Development of new technology and moving to the newly available 5GHz spectrum continue to expand the creative and technical possibilities for audio across live performance and broadcast productions.
Extended Reality (ER), advanced advertising and quality over wireless networks are key themes for broadcasters and video service providers during 2020 as underlying technologies mature.
The latest version of ChyronHego’s Tracab optical tracking system has been officially certified by the FIFA Quality Program for Electronic Performance and Tracking Systems (EPTS), an endorsement typically favored by many international broadcasters when choosing on-air graphics systems. To date a total of four tracking systems have achieved this certification.
LTN Global Communications helped Boombox successfully stream the 2019 FIA Gran Turismo World Championship Tour with live, broadcast-quality TV streams in 7 languages.
Computer game apps read compressed artificial world descriptions from a disk file. This artificial world is regenerated by the CPU and loaded into the GPU where it is displayed to the gamer. The gamer’s actions are fed back to the GPU which dynamically modifies the artificial world it displays.