eSports

Making a major impact into broadcasting, eSports is using the latest high-end production systems and techniques to provide real-time streaming over internet delivery as well as traditional broadcast transmission systems.

Recent eSports Content

Genelec’s GLM monitoring calibration system can help set up large immersive loudspeaker systems and also act as the monitoring controller.

The Sponsors Perspective: Immersive Audio MonitoringNovember 19th 2019 - 11:00 AM

Genelec Senior Technologist Thomas Lund moves the monitoring discussion on to the practical considerations for immersive audio, wherever you are.

Read more

‘Real World IP’ Event Video Series: Part 7 - The Panel DiscussionNovember 18th 2019 - 03:22 PM

Part 7 in our series from ‘Real World IP’, a one-day seminar event from The Broadcast Bridge held at BAFTA in London, culminates with the five speakers joining on a panel moderated by Tony Orme, Editor at The Broadcast Bridge.

Read more

How it fits in - a live broadcast workflow example for the AMBEO Sports Microphone Array, incorporating Lawo’s Kick software.

The Sponsors Perspective: The Object Of The GameNovember 18th 2019 - 11:00 AM

Sennheiser introduces its new and innovative approach isolating audio objects in live sports broadcast production with the power of beamforming.

Read more

eSports has emerged as a new and lucrative category for traditional video production equipment manufacturers.

Esports Is Big Business For CalrecNovember 15th 2019 - 01:00 PM

As eSports continues to rise in popularity across the world, larger, more complex tournaments and broadcasts are being produced with traditional broadcast solutions—such as high-end cameras, production switchers, video servers and audio consoles. It’s been a welcome trend as this new emerging category has boosted the bottom line of many of the major vendors serving the broadcast industry.

Read more

What You Need To Know About Thermal ThrottlingNovember 14th 2019 - 09:00 AM

With 6K acquisition becoming more common, you may be considering getting ahead of the editing curve by upgrading your computer system. Likely you’ll want a hot system based upon one of the new AMD or Intel 6- or 8-core microprocessors. As the saying goes, be careful what you wish.

Read more

‘Real World IP’ Event Video Series: Part 6 - Norbert Paquet - sonyNovember 11th 2019 - 02:00 PM

Part 6 in our series from ‘Real World IP’, a one-day seminar event from The Broadcast Bridge held at BAFTA in London, Norbert Paquet, Head of Product Management – Sony Europe, discusses system architectures, network control, and the business benefits of IP.

Read more

‘Real World IP’ Event Video Series: Part 5 - Phil Myers - LawoNovember 4th 2019 - 02:00 PM

Part 5 in our series from ‘Real World IP’, a one-day seminar event from The Broadcast Bridge held at BAFTA in London, Phil Myers, Senior Director – IP Systems, Lawo, discusses real-life applications for IP infrastructures including green-field sites, hybrid installations, and remote broadcast.

Read more

TSL Products Tallyman orchestration software helps manage the numerous cameras and other sources required for esports productions.

Esports Stadium Arlington Integrates TSL Products’ Tallyman Control SystemNovember 4th 2019 - 01:00 PM

Esports Stadium Arlington in Texas is home to the largest dedicated esports facility in North America, hosting a variety of esports events and productions each year. Recent events held at the facility include the 2018 Collegiate Rocket League National Championship and the Guns of Boom Pro Series – Season 2.

Read more