Making a major impact into broadcasting, eSports is using the latest high-end production systems and techniques to provide real-time streaming over internet delivery as well as traditional broadcast transmission systems.
Genelec Senior Technologist Thomas Lund moves the monitoring discussion on to the practical considerations for immersive audio, wherever you are.
Part 7 in our series from ‘Real World IP’, a one-day seminar event from The Broadcast Bridge held at BAFTA in London, culminates with the five speakers joining on a panel moderated by Tony Orme, Editor at The Broadcast Bridge.
Sennheiser introduces its new and innovative approach isolating audio objects in live sports broadcast production with the power of beamforming.
As eSports continues to rise in popularity across the world, larger, more complex tournaments and broadcasts are being produced with traditional broadcast solutions—such as high-end cameras, production switchers, video servers and audio consoles. It’s been a welcome trend as this new emerging category has boosted the bottom line of many of the major vendors serving the broadcast industry.
With 6K acquisition becoming more common, you may be considering getting ahead of the editing curve by upgrading your computer system. Likely you’ll want a hot system based upon one of the new AMD or Intel 6- or 8-core microprocessors. As the saying goes, be careful what you wish.
Part 6 in our series from ‘Real World IP’, a one-day seminar event from The Broadcast Bridge held at BAFTA in London, Norbert Paquet, Head of Product Management – Sony Europe, discusses system architectures, network control, and the business benefits of IP.
Part 5 in our series from ‘Real World IP’, a one-day seminar event from The Broadcast Bridge held at BAFTA in London, Phil Myers, Senior Director – IP Systems, Lawo, discusses real-life applications for IP infrastructures including green-field sites, hybrid installations, and remote broadcast.
Esports Stadium Arlington in Texas is home to the largest dedicated esports facility in North America, hosting a variety of esports events and productions each year. Recent events held at the facility include the 2018 Collegiate Rocket League National Championship and the Guns of Boom Pro Series – Season 2.