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Bang & Olufsen Chooses Genelec SAM Monitors November 14th 2018 - 12:05 PM

Danish electronics pioneer Bang & Olufsen has chosen Genelec SAM monitors to equip its new laboratory, which allows researchers at B&O’s Struer headquarters to create hyper-accurate simulations of how loudspeakers will sound in any given environment.

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EVO integrates with Ross Video Xpression graphics package

​Ross Unveils EVO Storage Solutions October 31st 2018 - 01:00 PM

The new line of high-performance storage has been designed and produced by Studio Network Solutions, exclusively for Ross Video.

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ChyronHego VirtualPlacement for Shanghai Media Group

Shanghai Media Group Chooses ChyronHego’s Virtual Placement October 25th 2018 - 12:05 PM

The Shanghai Media Group (SMG) has adopted ChyronHego’s graphics solution for incorporating virtual graphics into live broadcasts, and for virtual placement.

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IO Industries provides a wide range of compact video cameras for 360-degree capture and recorders to handle the RAW format data.

IO Industries’ Small Cameras Bring Volumetric Capture to Life October 22nd 2018 - 12:05 PM

Volumetric capture studios are at the forefront of producing the most life-like immersive content by fully recording the motion and 3D shape of an object or human. The compact video cameras from IO Industries provide a fully shutter-synchronized capture and then stream RAW video into IO Industries’ multi-channel recorder forming a complete capture solution.

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Volumeric Capture can put living images where none have ever been.

Crossing the Uncanny Valley with Volumetric Capture October 17th 2018 - 04:30 PM

Microsoft has adopted technology from IO Industries to raise Virtual Reality production to new heights of realism and flexibility.

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The Mo-Sys StarTracker VFX toolkit gives you 3D motion tracking at an unheard of price point.

StarTracker VFX from Mo-Sys October 3rd 2018 - 11:00 AM

Famed for camera tracking and robotic technology, the Mo-Sys StarTracker VFX system reports the position and orientation of a studio camera in real time to a 3D graphics rendering engine.

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