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ChyronHego Launches Three New Brands And Reclaims Legendary Chyron Name February 17th 2021 - 11:00 AM

The Chyron, Hego, and Tracab brands will serve distinct markets while operating under a single corporate umbrella.

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Vizrt

Vizrt Unveils Virtualized Business Model For Its Storytelling Technology January 25th 2021 - 09:00 AM

Vizrt has announced a new business model for its content creation and distribution products that now makes them available virtually, in pre-selected workflow “solution suites”, at a monthly price. The company’s new Flexible Access initiative works like many SaaS offering in that a series of microservices behind the scenes can be spun up or down to provide access to Vizrt’s array of software products and its Viz Engine real-time 3D compositing, rendering and playout server.

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The solution will enable home audiences to virtually join the television show they are watching.

Brainstorm Coordinates European Mixed Reality R&D Project November 24th 2020 - 10:00 AM

AdMiRe, a project co-funded by the European Commission under the Horizon 2020 Programme, focuses on developing and validating MR solutions to improve the interest and engagement of TV audiences.

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The virtual sets created by MR Factory and RTVE include the Nautilus submarine

RTVE Uses Brainstorm For Lifestyle Show November 16th 2020 - 10:30 AM

RTVE’s live show Aquí la Tierra makes use of real-time hyper-realistic virtual environments.

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ChyronHego Coach Paint Provides NBA’s Atlanta Hawks With Powerful Analysis Tools October 16th 2020 - 12:05 PM

ChyronHego’s Coach Paint video analysis software is being used by the NBA’s Atlanta Hawks to enhance clips in the team’s video library, illustrating terminology for players and visually reinforcing coaching points.

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ChyronHego Updates PRIME Graphics Platform September 25th 2020 - 01:00 PM

PRIME 3.7 is the latest iteration of the company’s flagship graphics solution. With PRIME already recognized as a design and data integration powerhouse, a primary focus for this release is fulfilling the highest expectations of operators in a fast-paced live playout environment.

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