Virtual Reality (VR). There are basically two camps; you love it or could not care less. The rabid VR fans look for every hit of a new product, technique or movie/clip to try. The reality is that creating VR content requires both new technology and new techniques. Fortunately much of the needed tools and methods will be developed by The Broadcast Bridge audience.
The next two articles provide tips on the state-of-the-business in VR and what one research professional thinks about the technology’s future.
The EBU (European Broadcasting Union) has urged the whole video service industry to unite behind Virtual Reality and avoid the mistakes made with previous attempts to deliver new experiences for users, such as 3D.
With its new version 3.5 software, iPi Motion Capture software provides 2.5 to 3 times faster tracking speed—that’s almost real time!
For the television viewer, no production technology has advanced as significantly, and improved the viewing experience more profoundly, than live graphics. Helpful information that once was displayed as simple text and titles has become a whirlwind of motion effects, 3D elements and augmented and virtual reality (AR/VR) images that bring new life to a news or entertainment show, increase audience retention and boost ratings. We’re seeing new and better graphics with literally every major broadcast, and that’s changing the audience expectation for everything that follows.
EVS is presenting its raft of live production capabilities to BroadcastAsia attendees. This includes the DYVI live video switcher and the XT4K, the firm’s UHD live production server.
Brainstorm’s InfinitySet 3 technology seamlessly combines 3D virtual graphics with real on-screen talent to take you where no news or sports set has gone before.