The Shanghai Media Group (SMG) has adopted ChyronHego’s graphics solution for incorporating virtual graphics into live broadcasts, and for virtual placement.
Julina Tatlock is a creative storyteller who believes the medium has to fit the message.
Mobile editing that is self-contained on a cell phone has become a reality with capabilities that can be astonishing.
Volumetric capture studios are at the forefront of producing the most life-like immersive content by fully recording the motion and 3D shape of an object or human. The compact video cameras from IO Industries provide a fully shutter-synchronized capture and then stream RAW video into IO Industries’ multi-channel recorder forming a complete capture solution.
Microsoft has adopted technology from IO Industries to raise Virtual Reality production to new heights of realism and flexibility.
Back in 1972 — when the arcade video game, Pong, came on the scene — electronic gaming was born. Now millennials are drawn to eSports and NAB NY 2018 will show broadcasters ways to help capture that audience.