In Part 1 of our series of full length videos from our one-day Real World IP seminar, hosted by The Broadcast Bridge and held at BAFTA in London, Tony Orme, Editor of The Broadcast Bridge, introduces the problem broadcast IP infrastructures solve, that is, to improve flexibility and scalability, resulting in reduced costs and improved workflows.
At IBC 2019 EVS was showing how you can create live productions not only smarter, but saving your budget too.
Esports viewership worldwide is on a steep upward trajectory and will soon begin to challenge traditional sports broadcast audience figures. As the esports and traditional sports communities converge, what can traditional broadcasters learn from the remote production workflows being pioneered by one of esports’ major game developers? In part 2 of this two-part series, we look at distribution platforms and infrastructure.
Remote (“At-Home”) production continues to be embraced by broadcasters and production companies around the world as a cost-effective way to produce live sports content. However, significant development and implementation costs have limited the use of remote production workflows to only the largest networks and broadcast organizations.
Game Creek Video has been at the forefront of flexible live sports production infrastructures with its deployment of IP-based mobile production trucks, recently unveiling two new units that have already hit the road.
When, in May 2019, AMD announced their Ryzen Zen 2 architecture, beyond the amazing performance offered by the new Series 3000 microprocessors, they announced the new chips would support PCI 4.0. Although I was pretty confident the step from 3.0 to 4.0 meant 2X greater bandwidth, I decided it was time to learn more about the PCIe bus.
Hewlett Packard Enterprise HPE is a leading technology company with the experience, expertise, and global support network