Virtual Production For Broadcast is a major 12 article exploration of the technology and techniques of LED volume based virtual production approached with broadcast studio applications in mind. Part 2 examines production planning, designing virtual worlds and virtual lighting.
Part 2 of Audio For Broadcast is a collection of four articles which discuss microphone technology, mic selection, wireless systems, I/O and recording devices.
As legacy linear broadcasting converges with internet streaming, so the two worlds of search and discovery are also coming together. Machine Learning, techniques, are enhancing and accelerating relevant metadata generation, as well as enabling ever more sophisticated direct content search.
Younger broadcast engineers who understand RF spectrum, technology, hardware, and regulations possess valuable knowledge and skills that are difficult to find.
While fears abound about the ramifications of artificial intelligence and ChatGPT in society, there’s no doubt it is having a significant impact on the broadcast industry. AI is helping broadcasters make better decisions through data-driven analytics; it is also improving efficiency through automation; and it is creating enhanced experiences t…
The capacity to accurately measure what is happening within an audio signal in terms of level, frequency, phase and loudness brings the solidity of science to knowing all is as it should be. Metering occurs at every stage of the production chain from capture through to playout and learning how…
Part 4 of The Big Guide To OTT is a set of three articles which explore the technical and workflow challenges of the critical issue of managing latency from contribution through to delivery for live streaming services.