Part 4 of The Big Guide To OTT is a set of three articles which explore the technical and workflow challenges of the critical issue of managing latency from contribution through to delivery for live streaming services.
One of the biggest challenges facing D2C streamers is the plethora of devices used for streaming content. These devices have an impact on content production, content delivery, content monetization, and customer management.
We discuss the accelerating evolution of immersive media experiences & consumer technology, whether the mainstream media is keeping pace with the gamification of media consumption and the exponential growth in delivery capacity that will be required to support mass audience consumption.
The shift from DTT to OTT centric delivery and full-scale streaming is set to generate growth from current peak streaming demand to a potential 10x increase in required capacity. In this two-part article we use the UK as a model to present a theoretical new streaming infrastructure based on a…