Sennheiser has introduced the IE 800S ear phones with improved acoustics, brilliant trebles and refined bass in a new design.
Sennheiser said the ear phones feature a refined version of Sennheiser’s Extra Wide Band (XXWB)) driver. The 7mm transducers deliver an exceptionally detailed, lifelike sound image.
The new model employs Sennheiser’s patented dual-chamber absorber (DD2CA) system, neutralizing the masking effect. This acoustic phenomenon arises as the human ear cannot perceive high frequency sounds at a low volume if louder sounds in a lower frequency range are occurring at the same time.
The absorber system removes the energy from any masking resonances to prevent unwanted peaks, making even the finest nuances of sound audible.
In addition to the standard cable with a 3.5mm jack, the new IE 800S includes 4.4mm Pentaconn and 2.5mm balanced connectors. To facilitate cleaning, the earphones employ two protection meshes — one in the earpad and one in the nozzle.
The IE 800S have also been refined to deliver supreme comfort, thanks to ergonomically designed viscoelastic memory foam ear tips from Comply, which are provided with each pair. The ear tips ensure a custom fit in the ear canal, which provides excellent comfort and optimizes the attenuation of ambient noise.
The IE 800S is available this month for about $1,183.00.
You might also like...
Development of new technology and moving to the newly available 5GHz spectrum continue to expand the creative and technical possibilities for audio across live performance and broadcast productions.
As broadcasters continue to differentiate themselves through live programing and events, intercom is gaining more influence now than ever. This is especially true for large arena events where mobile crews demand the freedom of wireless connectivity. But as RF technology…
Lawo’s Christian Struck looks at the potential for production automation in immersive sports broadcasting, and how it can help move towards a personalized, object-based experience.
Genelec Senior Technologist Thomas Lund moves the monitoring discussion on to the practical considerations for immersive audio, wherever you are.
In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional…