Rollins is a major customer of Tempo, Globecomm’s enterprise OTT cloud video platform for interactive communications.
Globecomm has unveiled the latest release of its Tempo enterprise OTT cloud video platform for delivering live and on-demand interactive corporate training, communications and distance learning content.
The Globecomm Tempo platform adds new functions to enhance interactive learning and employee involvement, while reducing bandwidth consumption. One of the largest customers is US consumer services firm Rollins for distributing interactive training sessions to nearly 12,000 employees at 700 locations around the world.
“Moving to Tempo’s cloud-based hosted service was an easy decision,” said John Torres, managing director at Rollins, Inc. “From a functionality standpoint, all the tools we need for creating, scheduling, distributing and interacting with content are available through a standard browser, with a single sign-on, saving valuable time for the training personnel as well as our trainees. Moving to a cloud-based service also provided significant cost savings while lowering bandwidth consumption.”
Tempo’s OTT video platform was originally released by the company for use over satellite and dedicated terrestrial networks, accessible by authorized users via single sign-on from any screen or device anywhere in the world. Based in Hauppauge, New York State, Globecomm then developed its latest cloud-based Tempo to meet customer demands for increased capacity and more advanced features at significantly lower cost.
Rollins is using Tempo to deliver interactive training content from its production studio to TVs, tablets and smartphones at remote locations, allowing users to call in with questions and chat during a live event. It deploys multicast streaming to minimize bandwidth consumption on the enterprise network, which allows Rollins’ users to cost effectively stream Video on Demand (VoD) training content from their library at any time.
On the Tempo platform, a learning Content Management System (CMS) allows cross-platform content creation using templates to ensure portability and high reusability. Class sessions can include interactive questions and polling to test students’ skill and retention of the presented content. A Media Asset Management system receives and indexes approved content for search and distribution, while an Event Scheduling interface manages timetabling of live and on-demand class sessions.
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