Autodesk revealed major upgrades to its Media & Entertainment Collection at SIGGRAPH.
Autodesk used August’s SIGGRAPH convention in Los Angeles to release significant updates to what they call their Media & Entertainment Collection, including Autodesk Maya, Shotgun, Arnold, Autodesk 3ds Max, and Autodesk Flame.
Jocelyn Moffatt, shotgun product marketing manager for Autodesk gave The Broadcast Bridge an exclusive interview about what these announcements entail.
“First off, of August 30, 2017 new subscription benefits will be added for Maya and 3ds Max customers including Cloud Rights,” Moffatt began, “which will free up their local processing and rendering resources.”
In addition, starting Sept. 7, new M&E subscribers will get an Arnold 5-Pack promotion at no additional cost. Also, Autodesk’s drawing tool, SketchBook for Enterprise, will be moving into the collection.
Autodesk also had big announcements for their new Maya 2018 3D animation, modeling, simulation, and rendering software.
The new UV Editor interface in Maya 2018's new UV Toolkit.
“We’ve been focused on three key areas for Maya: the character animation toolset, the motion graphics tools, and its rendering capabilities,” Moffatt said. “The UV Editor interface has been overhauled, and now includes a new UV Toolkit with better tools and functionality.”
The 3ds Max we saw already had a “.1” update.
As Moffatt put it, “3ds Max 2018.1 adds VR authoring tools for design visualization artists, so we are calling it ‘3ds Max Interactive’, she said. “We want to make it easy for architecture and design customers to bring their scenes into a VR workflow without having to learn a whole new tool. Now they can accomplish this with the interactive VR Viewport.”
The Flame family also got a “.2” update. Some of the new features include Pybox, a python scriptable software handler for processing images by way of external renderers, a contextual menu in action, smart merge for the connected conform workflow, and a new function that can now drive the batch environment through scriptable commands.
“This update is about enabling this workflow with The Foundry’s Nuke,” Moffatt finished up. “It’s part of our goal to provide our customers with a whole ecosystem of tools.
You might also like...
This article concludes a three-part series on color grading products and technology. There are both hardware and software-based systems in all varieties of sophistication and cost. Key is first understanding your needs, then find a solution to match.
360-degree video is hot. Global 360-degree camera sales are expected to grow at an impressive CAGR of more than 35% through 2020. When will 360-degree news production begin? It’s happening now say some experts.
Color grading may be one of the most processing intensive special effects in post production, but many call it the “unseen VFX”. In the first installment of this three-part series we looked at its current state because, when done properly, the…
Virtual Reality (VR). There are basically two camps; you love it or could not care less. The rabid VR fans look for every hit of a new product, technique or movie/clip to try. The reality is that creating VR…
The EBU (European Broadcasting Union) has urged the whole video service industry to unite behind Virtual Reality and avoid the mistakes made with previous attempts to deliver new experiences for users, such as 3D.