BT Sport Choose SAM for UEFA 360 Replays

​SAM’s LiveTouch replay and highlights system was used by BT Sport for the 360/VR UHD production of the UEFA Champions League final on Saturday, June 3. It’s another win for SAM’s LiveTouch system over EVS systems following FOM’s decision to kit out Formula One host broadcasts with LiveTouch.

For the UEFA Champions League final, the LiveTouch system handled all the live UHD 360 VR replays for the broadcaster’s dedicated VR app and the BT Sport YouTube channel. BT Sport also produced a world version of the curated 360 VR feed for other broadcasters on behalf of UEFA.

4K UHD feeds were delivered from 12 Nokia Ozo 360 camera rigs, featuring eight lenses each, to BT Sport’s dedicated 360 VR mobile truck on site at Cardiff’s National Stadium. Three SAM LiveTouch servers were used together with inter-server streaming as a 10 in/2 out UHD configuration. The sources were accessed from a single LiveTouch Panel during the game providing instant replay, highlights and playlists from any 360 VR source. File-based UHD 360 VR highlights were delivered in twice realtime during and after the event directly to NAS storage using SAM’s Fileflow transcode and delivery workflow engine. The LiveTouch replay workstation also offered a complete craft editor offering a powerful creative toolset unique to LiveTouch.

Jamie Hindhaugh, BT Sport COO, commented, “In line with our editorial vision to be at the very heart of sport, BT Sport is committed to delivering the best experience to our viewers, making our content as compelling and immersive as possible. Our live 4K VR 360 production with specialist graphics, commentary and instant replays enabled us to take our customers right into the National Stadium of Wales to the best seats in the house. We were really delighted with the way the LiveTouch workflow delivered on the day.”

Neil Maycock, EVP and General Manager, Media Software Solutions, SAM added, “We are very proud to have been chosen by BT Sport to support its evolution into live 4K 360 VR sports coverage and to be involved in such an important milestone. LiveTouch was built from the ground up to be fast, intuitive and responsive as well as robust enough to deal with the pressure of the live sports environment, all while handling any resolution content and supporting more cameras than any other system. This capability really came to the fore with the UEFA Champions League final.”

You might also like...

Apple’s M1 ARM For Broadcast Infrastructure Applications: Part 1

Apple’s M1-based MacBook Air, MacBook Pro, and Mac Mini have been the focus of computer news for the last half-year because of their surprisingly high-performance.

Transitioning to Broadcast IP Infrastructures; Part 3 - Delivering Operational Reliability

Our first Essential Insights is a set of three video episodes in which we discuss transitioning to IP with industry experts. We explore the fundamental challenges during the planning stage. The decisions that need to be made, and the long-term…

Transitioning to Broadcast IP Infrastructures; Part 2 - Practical Topologies and Systems

Our first Essential Insights is a set of three video episodes in which we discuss transitioning to IP with industry experts. We explore the fundamental challenges during the planning stage. The decisions that need to be made, and the long-term…

Transitioning to Broadcast IP Infrastructures; Part 1 – Initial Planning and Scoping

Our first Essential Insights is a set of three video episodes in which we discuss transitioning to IP with industry experts. We explore the fundamental challenges during the planning stage. The decisions that need to be made, and the long-term thi…

Super Bowl LV Is Live Production Industry’s Biggest Triumph

When CBS Sports broadcasts images of the players taking the field on February 7th for Super Bowl LV to millions of viewers around the world, it will be the culmination of the most challenging season for live football sports production…