EVS announces Epsio Paint

EVS has developed the latest product to enable LSM operators to seamlessly insert live graphics to an action replay

Epsio Paint enables the live graphics – including spotlights, player names, lines and arrows to be added to replays. Developed in partnership with ChyronHego, the new Epsio Paint software offers LSM operators an extended range of graphic tools from the ChyronHego graphic pallet, which is made available immediately on the live first replay.

The software works in three simple steps: the operator cues the replay, adds one or several graphical tools to be placed on the pitch, and then re-cues it. Graphics can be added live or prepared ahead of time for post-game analysis. The tool is simple and fully integrated into an LSM environment removing the need for a dedicated telestration operator to draw a freehand sketch over a video image on a live production. Epsio Paint enables an LSM operator to simultaneously prepare a sequence for a second or third instant replay and add graphical tools to illustrate the action.

The software is fully customisable to match each production’s graphics standards and Chroma key allows the operator to virtually draw on a pitch. Epsio Paint slots into a standard LSM workflow so there is no requirement for extra outputs from the server. This embedded technology initiative is the first step in what both companies hope will be a broader future partnership. Leveraging each other’s strengths in creation, management and distribution of live video, live graphics and live data, means opportunities for further collaboration.

Let us know what you think…

Log-in or Register for free to post comments…

You might also like...

Essential Guide: High Dynamic Range Broadcasting

HDR offers unbelievable new opportunities for broadcast television. Not only do we have massively improved dynamic range with the potential of eye-watering contrast ratios, but we also have the opportunity to work with a significantly increased color gamut to deliver…

Essential Guide: Audio Over IP Primer For Broadcast

Sound engineers have spent over twenty years implementing and improving audio over IP systems. This has given audio a head-start in the race to migrate to IP. Not only does the sound seamlessly transfer across networks but recent designs have…

Sensors and Lenses - Part 1

The push to create the ideal digital cinematography camera has now been going on for, arguably, two decades. There were a couple of standout attempts in the 1980s involving high definition tube cameras, but the introduction of Sony’s HDCAM t…

PTP Explained - Part 4 - Requirement’s For Virtualisation Of ST 2110 COTS Infrastructures

In the fourth and final part of this series, we wrap up with an explanation on how PTP is used to support SMPTE ST 2110 based services, we dive into timing constraints related to using COTS (Commercial Off-The-Shelf) hardware, i.e.:…

Real Film Grain For Video

People have been making pictures for both the big and small screens for almost a century. In an industry with a history that long, it’s no surprise that the perpetual search for something new has long been tempered by a…