Spocks covers Swimrun
Swedish communications company Spocks Family used LiveU for the live feed of the 2016 ÖTILLÖ Swimrun World Championship.
The ÖTILLÖ Swimrun World Championship started in 2006 and there’s now a series of other races that build up to this event. Involving teams of two people, they swim between 26 islands and then run across them. The total distance is 75 kilometres of which 10 km are open-water swimming and 65 km are trail-running. It takes place in early September along the archipelago to the south east of Stockholm.
Kim Svensson, Head of Technology with Spocks Family, said, “Given that it takes place across an archipelago, in and out of water and over 75 km you can immediately see the immense challenges, connectivity being a main one. While 3G networks are available, a single connection was never going to be enough. Of course the islands of the archipelago are not connected to one another via fibre and given our budget using satellite was out of the question too.”
After a variety of tests across other events – including trialling two LiveU units at last year’s event – this year Spocks deployed three LiveU units with three mobile camera operators. There were a further two fixed position cameras. Spocks Family built a temporary studio and small control room on one of the islands. This had 100Mbit/s fibre connectivity back into mainland infrastructure so getting the overall feed out was no problem.
Svensson said, “Using LiveU technology solved multiple problems. We had no connectivity issues during the race – not a single black frame. We could shoot from a helicopter, car and boats, which we did, and the cameramen could move freely and not worry about the technology. I controlled the units and monitored their power using LiveU Central. Each video team had a wireless handheld mic in the field too so sound was embedded, then de-embedded in the island studio and then mixed back into the program output.”
In total, Spocks Family streamed for nearly 12 hours and also shot store-and-forward footage on one LiveU unit for a separate production. There were two LU2000 servers on the island too to receive signals from the three LiveU units.
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