Perfect World Deploys Blackmagic Live Production System In Europe

Perfect World Entertainment, a publisher of online multiplayer games, has implemented a live production system based on the Blackmagic Micro Studio Camera 4K, ATEM Production Studio 4K and HyperDeck Studio 12G, for its European operation.

This was part of an upgrade of streaming capabilities at the company’s Amsterdam based European office. “With the help of Blackmagic we’ve been able to improve and optimize our streaming setup significantly, affording us far more flexibility and room to grow our production capabilities going forward,” said Norman Krüger of Perfect World Online. Overall the new solution is far more robust, has an increased performance and stability and removes the need to constantly re-configure the setup.”

Perfect World is now using one Micro Studio Camera 4K in its green screen studio and another in a dedicated living room space with a couch and console, for recording interviews. The signals generated, along with live game play and graphics, are then fed via SDI into an ATEM Production Studio 4K switcher, allowing the producer to preview all of the various inputs prior to streaming. “Having the ability to combine all six input sources into one multi-window preview screen has allowed for a more seamless transition between the scene cuts,” said Krüger. “Having the capabilities to preview the various input sources is a tremendous help for the producer supervising the broadcast.”

The addition of the HyperDeck Studio 12G SSD recorder allows Perfect World to record a live program mix while streaming simultaneously using third party software. Completing the live solution is a pair of Blackmagic’s Intensity Pro 4K capture and playback devices built into two gaming stations. This enables the company to capture live gameplay using a hardware solution instead of relying on more performance intensive third party software.

“Before it would take us days to prepare a single show and hours to test and optimize the hardware. Today, we can focus on what’s important: The content. The hardware we just switch on and it works,” said Krüger.

Let us know what you think…

Log-in or Register for free to post comments…

You might also like...

Broadcast For IT - Part 12 - Lenses

In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s, and in this art…

Broadcast For IT - Part 11 - Sensors

In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s, and in this art…

The Benefits of Cloud-Based Video Service Operations

With near unfettered access to portable media players of all types and faster networks, consumers are increasingly migrating to video providers that serve them best. Quality and reliability are the key drivers for loyal and recurring engagement.

Broadcast For IT - Part 9 - Color Space

In this series of articles, we will explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s, and in this art…

2018 NAB Show Highlights Complex State of the Industry

Following numerous private conversations and panel discussions at the recent 2018 NAB Show, it’s become clear that broadcasters are being challenged like never before to hold the line on CapEx spending while delivering more content across their linear platforms. Because o…