Adobe upgrades all its production modules for greater collaboration and more efficient operation, and editors get visual keyboard mapping by module in Premiere Pro CC.
Although Virtual reality (VR) was not the biggest news from Adobe at IBC 2016, Bill Roberts, senior director of product management for Adobe told The Broadcast Bridge they have added a nifty new feature to the next release of Premiere Pro CC called “auto-aware VR” that strikes me as a real boon to Virtual Reality editors. Auto-aware automatically detects whether the incoming equirectangular footage is monoscopic, stereoscopic over/under, or stereoscopic left/right, and applies the correct preferences. That’s a real time saver when setting up a VR session.
Adobe also showcased a 3D rendering engine which increases the efficiency of 3D content generation.
But for Roberts, the biggest announcement from Adobe was its new hosted collaboration service, Team Projects, that allows editors and motion graphics artists to work simultaneously within Adobe Premiere Pro CC, After Effects CC, and Adobe Prelude CC.
Built on Adobe Anywhere technology, Team Projects integrates deep collaboration features such as version control and smart conflict resolutions, allowing editors and motion graphics artists to work simultaneously across multiple projects and tools on locally stored source files or shared lightweight proxies.
“We also took a huge step forward in our live text template workflows between After Effects CC and Premiere Pro CC to improve branding,” Roberts continued, “ and at the same time we've moved into open captions while making the text objects in the timeline editable and trimmable with the help of new Cinerender technology from Maxon.”
This live text template workflow is now tightly integrated into Type Kit which provides fonts as a service to Adobe clients.
“We've given Premiere editors visual shortcut keyboard mapping,” Roberts said. “These are all aware by module--for editing workspace, color workspace, trimming, etc.--and this created quite a stir at our IBC exhibit.
One really handy new feature in Premiere Pro CC is Clip Stitching that lets you combine multiple clips into one long clip on ingest. This can be especially helpful in file-based workflows when working in a shared environment with disparate takes coming in from a variety of sources.
“For After Effects CC the biggest news is that we have added a brand new 3D renderer from Maxon,” Roberts said. “Now After Effects CC and Maxon's C4D share the same rendering engine resulting in much faster performance. But for those moving from 2D into 3D, greater capability can also result in ‘stop you in your tracks’ complexity, so now you can choose either ‘faster’ or ‘more quality’ conversion with a single slider to make things easier for the user.”
Adobe Character Animator lets you import artwork from Adobe Photoshop or Adobe Illustrator and bring them to life.
Adobe has had a very successful year with its Character Animator that has been going through its preview cycle. It was used on the “Simpsons Live” episode and has also created animated characters for the “Steven Colbert Live” show.
“We’ve made it easier to create your puppet and share it over the Creative Cloud,” Roberts said. “During a preview cycle we’ve been able to interact with our customers in a deeper way than we could on a released product. We’ve even added more language support.”
Adobe’s IBC exhibit was also adorned with High Dynamic Range (HDR) images showing off the new capabilities of Lumetri Color tools in Premiere Pro CC that now has HDR10 metadata support for editing and delivering HDR10 video.
You might also like...
In the first installment of this article series, we investigated a solution to the post-production editing challenge offered by Avid. Now it is time to see how a prominent facility puts that technology to work.
In today’s fast-pace media world, content often needs to be edited where the content is being produced. A workflow has been developed by Avid that supports an off-site, high-end post production workflow. All the editor needs is an adequate i…
This article concludes a three-part series on color grading products and technology. There are both hardware and software-based systems in all varieties of sophistication and cost. Key is first understanding your needs, then find a solution to match.
Color grading may be one of the most processing intensive special effects in post production, but many call it the “unseen VFX”. In the first installment of this three-part series we looked at its current state because, when done properly, the…
There may be no such thing as a free lunch, but video editors now have a choice among four “free” NLEs. Last year the venerable Media 100 became a free download. Davinci Resolve and Lightworks have been free for years.