Cinegy's 8K and beyond claims are based on its Daniel2 codec
As SD phases out, HD becomes a commodity, more and more 4K channels emerging are any technology investments future-proof,? asks Cinegy. At IBC, it will preview 8K-capable versions of its products that will enable early adopters to start 8K trials now.
At IBC 2016, the German firm promises to show how media companies can “make the resolution journey without squandering precious capital on technology obsolescence.”
“Cinegy’s software products for capture, playout, production, and archive - combined with its GPU-powered encoding, decoding and processing technology - make 8K workflows possible today, and massively accelerate HD and 4K workflows,” says CTO and co-founder Jan Weigner. “While 8K may be still a moonshot for many, demonstrating just how easy it can be helps underscore our future-proofing message, i.e., there is an affordable answer today that costs the same for SD, HD, 4K, and, if you wish, 8K.”
Weigner adds, “The future of acquisition and production can be whatever you want it to be, at whatever resolution works for your business using today’s commodity IT hardware. The debate on the respective veracity of multiple-K resolutions is almost irrelevant. In an IP, software-defined, GPU-centric environment, the upper limit of what you can usefully process in real time is difficult to define. We think our 8K demo will be impressive enough for IBC 2016. As for 2017 and beyond? Well, how high do you want to go?”
The core of Cinegy’s 8K IBC demo is the company’s DANIEL2 GPU video codec for acquisition and production, which was designed for recording from camera sources, editing, post-production, and playout. Being totally GPU-based, DANIEL2 has “zero dependence on legacy codec architectures.”
Using an off-the-shelf, sub-€1,000 PC, DANIEL2 can decode up to 1100 frames per second in 8K, which is 16-times the resolution of full HD.
Also at IBC, Cinegy will introduce to Europe “Cinegy as a Service”, another hardware-free way of enabling users to deploy software-defined television on cloud-based virtual machines. Cinegy’s software is being migrated in stages to cloud-based services such as Amazon Web Services (AWS) enabling prospective users to test drive and ultimately deploy Cinegy software instantaneously.
You might also like...
In today’s world of multiple channels, devices and content sources, content owners need to be able to service all of these platforms. The problem is how to create several versions of media in an efficient manner. The Interoperable Master…
ATEME’s codec was used for the VR near-live coverage in Ultra High Definition (UHD) of Super Bowl LI, in partnership with Fox Sports and LiveLike.
Live broadcasting is FUN!
The coming together of IT and broadcast brings with it a blurred and chaotic interface. As engineers dig deeper into the differences, it becomes apparent that there still is an important role for dedicated hardware.
When the ATSC 3.0 broadcast television system replaces ATSC 1.0, the local TV station landscape is going to change drastically. Based on this first standardization effort, broadcasters will be able to deliver a hybrid mix of broadcast and broadband content, opening up…