​Elements Releases New Cube

Elements, a German developer of shared storage solutions, has announced the release of a new and improved edition of Cube, its mobile media storage appliance. This provides access to the firm’s MAM and Media Library including its Rough Cut Editor.

The portable media storage in a small form factor chassis enables customers to view and pre-select media assets on location via a HTML-5 platform. With a set of MAM tools embedded, such as an intelligent task manager for customised workflow automation, a file manager, and a professional user and rights management tool, Elements Cube “provides a lot more than just mobile media storage,” says the firm.

Elements Media Library, the exclusive web-based MAM tool, also provides access to its Rough-Cut editing tool, so the director or editor can create rough-cuts on set, using any standard computer or tablet.

Rough cuts conducted within the Media Library are compatible with virtually every professional editing application available today, including Avid and Adobe so the entire project can be transferred, while supporting Avid bin-locking and project sharing. Features such as adding notes or comments to certain clips or even single frames, and ranking particular sequences can simplify the preselection process.

Cube supports SAS, SATA and SSD drives, providing up to 32TB while allowing utilization of ingest cards. The new edition is said to be both quieter and lighter than its predecessor and comes equipped with USB 3.0 and E-SATA ports.

You might also like...

Selecting A Content Creation Laptop

Computer marketing departments typically do not promote all company products. Rather they focus on high margin products.

Data Recording and Transmission: Error Correction II - Part 17

Here we look at one of the first practical error-correcting codes to find wide usage. Richard Hamming worked with early computers and became frustrated when errors made them crash. The rest is history.

Data Recording: Error Correction - Part 16

Error correction is fascinating not least because it involves concepts that are not much used elsewhere, along with some idiomatic terminology that needs careful definition.

Predicting Editing Performance From Games And Benchmarks: Part 2

Computer game apps read compressed artificial world descriptions from a disk file. This artificial world is regenerated by the CPU and loaded into the GPU where it is displayed to the gamer. The gamer’s actions are fed back to t…

Data Recording: Error Handling II - Part 15

Errors are handled in real channels by a combination of techniques and it is the overall result that matters. This means that different media and channels can have completely different approaches to the problem, yet still deliver reliable data.