The Vizrt solution gives Canal+ producers a simple way to control studio screen content from a single interface.
Spanish satellite broadcaster Canal+ is using Vizrt’s tools to control content played on its 45m2 RPG video wall, used on its show, “Mucho Más Deporte” (Much More Sports).
The video wall is made up of three main sections: A left video wall, a right video wall, and a video floor. This solution is using a Viz Multiplay video wall control system to support three output channels that feature a series of graphics and video ‘events’ that trigger a single Viz Engine real-time rendering and compositing system. The solution gives Canal+ producers a simple way to control studio screen content from a single interface.
“Because of the nature of the show we need a lot of flexibility in our studio screen configurations. Viz Multiplay allows us to control an individual screen or trigger content to multiple screens simultaneously. We can also build custom presets allowing the positioning of content in the video wall to be changed live with animated effects - all with a single click on the touchscreen.”Javier Riloba, head of production at Canal+ Spain
The daily production workflow makes it easy for producers to create content for each show without the assistance of a designer. Using Media Service – a tool that is part of the Viz One media asset management (MAM) system but does not require a full MAM installation – the journalists drops any media files they need into a watch folder on the Viz Engine. The files are then immediately available to be placed in the video wall.
“Media Service sharpened the workflow that the staff used to build a broadcast. The simple drag-and-drop capability of the tool allows us to have content ready for air immediately and enables us to quickly build up a database of searchable videos and images within the video wall workflow,” added Riloba.
You might also like...
In their latest hyper-realistic VR weather warning, The Weather Channel helps viewers better understand the potential dangers created by ice storms.
Following numerous private conversations and panel discussions at the recent 2018 NAB Show, it’s become clear that broadcasters are being challenged like never before to hold the line on CapEx spending while delivering more content across their linear platforms. Because o…
Virtual Reality (VR). There are basically two camps; you love it or could not care less. The rabid VR fans look for every hit of a new product, technique or movie/clip to try. The reality is that creating VR…
The EBU (European Broadcasting Union) has urged the whole video service industry to unite behind Virtual Reality and avoid the mistakes made with previous attempts to deliver new experiences for users, such as 3D.
CES 2017 has come and gone with most press reporting Virtual Reality landed with a virtual thud. My view of CES is different because I see two very different types of VR.