Orad integrates MAM and social media

The new Orad Maestro enterprise graphics suite 6.9 release integrates with Orad iFind media asset management so that broadcasters can take advantage of iFind’s workflow management tools to better manage, search and browse media assets. The release also integrates the Orad Social Media Hub and Orad WorldMapper 3D map templates within the Maestro graphics production workflow.

Map templates can be used in the Maestro production workflow to enrich the story with visually engaging and sophisticated maps. Thanks to the integration with Orad’s Social Media Hub, Maestro can receive and publish social media content and graphics.

Maestro 6.9 also offers integration with Avid MediaCentral |UX as well as better integration with Avid iNews Command enabling control of Maestro. The new release also supports import of Imagine D-Series playlists into Maestro and integration with EVS’ Xedio for real-time playout of graphics over edited video.

“Maestro 6.9’s capabilities are part of Orad’s new graphics suite, providing users with easy-to-use tools to achieve an end-to-end graphics workflow both enriching and simplifying the production workflow,” comments Avi Sharir, CEO and president of Orad.

Orad is at booth SL6317 at NAB

You might also like...

Building An IP Studio: Connecting Cameras - Part 2 - Session Description Protocols

IP is incredibly versatile. It’s data payload agnostic and multiple transport streams have the capability to transport it over many different types of networks. However, this versatility provides many challenges, especially when sending video and audio over networks.

IP Security For Broadcasters: Part 11 - EBU R143 Security Recommendations

EBU R143 formalizes security practices for both broadcasters and vendors. This comprehensive list should be at the forefront of every broadcaster’s and vendor’s thoughts when designing and implementing IP media facilities.

Broadcast Audio System Design: Part 2 – The Mixing Console

We continue our series on things to consider when designing broadcast audio systems with the beating heart of all things audio – the mixing console.

Machine Learning For Broadcasters: Part 2 - Applications

In part one of this series, we looked at why machine learning, with particular emphasis on neural networks, is different to traditional methods of statistical based classification and prediction. In this article, we investigate some of the applications specific for…

Designing Media Supply Chains: Part 2 - Cloudification And Live Sports Drive Content Ingest

We continue our series of articles on design considerations for Media Supply Chains looking at the technology trends influencing Ingest.