Cobalt Digital Targets Need For Multiple Video Feeds

The 9905-MPx card is a scaler/frame openGear synchronizer developed in response to customer needs for a single module that supports four independent signal paths.

Cobalt Digital’s 9905-MPx is an audio/video processor for baseband digital signals. It is capable of handling up to four independent 3G signals and includes individual up/down/cross conversion scalers that are specifically designed for broadcast video formats, with full ARC control suitable for conversions to/from 4:3 and 16:9 aspect ratios.

The multi-path design offers discrete AES and MADI audio embedding/routing/mixing/de-embedding to any of the four processing paths. Standard 3D LUT features and available color correction accommodate SDR and HDR processing for downstream HDR systems, on a per-channel basis. The card also supports per-channel logo insertion, as well as ancillary data insertion/extraction.

“Sports and studios typically have multiple cameras that are switched/selected by the director for broadcasting,” explained Suzana Brady, Cobalt’s SVP Worldwide Sales & Marketing. “All these signals have the same processing requirements: they may need to be color-corrected, frame-synchronized, and, if HDR is in use, they may need to be format converted by using one of many custom 3D-LUTs. In such situations, high density without compromising quality is key. This is especially true for broadcast trucks that go to sports venues, where space and power are at a premium.

“The 9905-MPx is ideal for such applications. It includes all the necessary functions without any quality compromises. Every channel gets best-of-class processing without compromise and without channel-to-channel dependency. Moreover, the openGear form factor allows for channels to be added as needed. Customers can add processing to existing chassis or build a high-density video processing solution by filling a chassis with multiple 9905-MPx cards. These features make the 9905-MPx perfect for any multi-signal environment.” 

You might also like...

Standards: Part 18 - High Efficiency And Other Advanced Audio Codecs

Our series on Standards moves on to discussion of advancements in AAC coding, alternative coders for special case scenarios, and their management within a consistent framework.

HDR & WCG For Broadcast - Expanding Acquisition Capabilities With HDR & WCG

HDR & WCG do present new requirements for vision engineers, but the fundamental principles described here remain familiar and easily manageable.

What Does Hybrid Really Mean?

In this article we discuss the philosophy of hybrid systems, where assets, software and compute resource are located across on-prem, cloud and hybrid infrastructure.

Future Technologies: Artificial Intelligence In Image & Sound Creation

We continue our series considering technologies of the near future and how they might transform how we think about broadcast, with a discussion of how the impact of AI on broadcasting may be more about ethical standards than technical standards.

Standards: Part 17 - About AAC Audio Coding

Advanced Audio Coding improves on the MP3 Perceptual Coding solution to achieve higher compression ratios and better playback quality.