​Vizrt Live Production Is Cloud-first, NDI-native

Vizrt Live Production offers a cloud-based production solution for everything from traditional programming to live event streaming.

By combining products Viz Vectar Plus, Viz Engine, Viz Trio, and Viz Mosart into a single cloud-deployable solution, Vizrt brings “best of breed” performance in switching, real-time graphics, video, and production automation to where customers need them – in the cloud, remotely, locally or any hybrid.

Petter Ole Jakobsen, co-founder and CTO for Vizrt said, “As broadcasters needs rapidly evolve – and as content is increasingly in the cloud – the cloudification of production tools is becoming essential. We made Live Production in the cloud a reality to increase flexibility and reduce risk at the same time. Now, broadcasters can spin up and down capacity according to their needs and at pace – and can rethink their approach to the traditional control room.”

Niels Borg, Senior Product Manager Automation and Switchers at Vizrt said, “With Vizrt Live Production, sources can be brought in from all around the world via NDI. As you are not tied to a physical location, you can use the best team for your production. The producer monitors the production from a hotel in New York, the technical director operates production automation or switcher from an office in Atlanta, while the graphics artist delivers stunning Vizrt graphics from their living room in Los Angeles.”

Vizrt Live Production is claimed as the first production system to fully exploit all the latest NDI capabilities, including connectivity across both WAN and LAN networks, running onsite and in the cloud on the same sync, audio-over-IP integration with digital audio systems, and the ability to bring in any camera with a browser as a source, from anywhere in the world.

“From agile productions and OB in the cloud, to disaster recovery and distributed productions, this solution allows anyone to work with sources and crews located anywhere in the world – on the same system, the same production, and in perfect sync,” Borg said.

You might also like...

HDR: Part 33 - DOPs: The Less You Show, The More You Know

It’s a truism of our craft that compelling visual stories in film and TV are communicated in the subtext of scenes, that is to say, what we exclude from the Frame is almost always more important to the storytelling t…

HDR: Part 32 - Creative Technology - Film Scanning

The film and TV business is a prominent producer of things that were once very expensive, but which have become much more affordable as developments overtook them. That’s never clearer than when browsing everyone’s favorite auction website, which has…

HDR : Part 31 - Creative Technology - Stills Lens

Still photo lenses find their way into film and TV work via many different routes and for many different reasons. It’s happened so much that the prices on some popular options have risen precipitously in recent years. Are there s…

MLB “Field Of Dreams” Telecast Makes For Corny TV

Though mostly a publicity stunt, Major League Baseball’s Field of Dreams Game live telecast on August 12th proved to be a hit for everyone involved—including the Fox Sports team and production company Game Creek Video—tasked with putting it …

Creative Analysis: Part 23 - Christian Rousseau On No Loss, No Gain

Filmmaking is not usually a weekend pursuit, but a sufficiently clever script can make a wide-ranging story happen in a very contained space.